Cardboard VR headsets are so much effort: fiddle around with your phone, find the right app and launch it; lock it into the awkward phone holder with lenses that don’t rather match your phone; strap it on; then take it off again since you realise you didn’t push the start button. Eugh.
The VR Sky CX v3 is various: it’s a total, all-in-one, Android-based VR headset. You don’t have to put your phone within– it has an integrated screen and runs Android 4.4 with a custom-made VR launcher environment. It’s readily available for $164.22 from GearBest.com, and it’s in fact rather cool.Vr Headset TabletZunammy Virtual Reality HeadsetVirtual Reality Gaming DevicesVr Sky Cx V3 Review
While tethered desktop VR systems like the Oculus Rift (our review) and HTC Vive (our review) have gotten off to an excellent start in Western nations, the cost and area requirements are prohibitive in Asia, which has instead revealed a choice for mobile VR services.
I’ve had blended sensations about mobile VR so far. On the one hand, for anybody who’s knowledgeable desktop-class space scale VR experiences like those on the HTC Vive, mobile VR is just a poor imitation. On the other, I comprehend not everyone can manage the $600 to $1000 for the headset, plus a $1000 or more gaming PC to go with it; nor can they dedicate an unique space in their home to a full VR playspace (although I do believe in future, we’ll all have a VR room).
Previously though, your choices for mobile VR have actually been restricted to either absurdly costly high-end top quality solutions like Samsung Gear VR ($ 700 handset + $100 VR holder); or super low budget bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to control, frequently don’t match the lenses, and look awful.
That’s why I’m happy to see a brand-new breed of all-in-one devices, and the VR Sky CX v3 is an excellent starter device. Let’s have a look at the specs.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye gets half, or roughly 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade by means of MicroSD slot (up to 32Gb FAT32).
USB accessory port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm headphone socket.
Capacitive controls on the side.
No IPD or screen distance adjuster (IPD is a fixed 64mm).
” Nibiru” VR OS, a heavily personalized Android 4.4 skin.
The device comes with some natty in-ear buds, but you ‘d be smart to utilize your own headphones. If I had one grievance, this would be it. The Oculus Rift has shown that built-in earphones greatly streamline the procedure of “jacking in” to VR, without a mess of cables. For something that bills itself as “all-in-one” device, I ‘d truly want to have actually seen a comparable style of attached earphones.
With expandable storage, USB accessory port and Bluetooth 4.0, you must have no problems with linking devices. The Wi-Fi receiver isn’t really fantastic though, and struggled with connectivity issues in areas of my house that other gadgets were at least satisfactory.
Visual Quality and Comfort
Out of package, I discovered the resolution, field of vision, and comfort to be excellent– which is happily unexpected. Sadly, the image is rather laggy– it’s definitely not the very same silky smooth motion you get from a GearVR or Oculus Rift. You’ll want to prevent fast motions.
The 1080p screen provides a per-eye resolution equal to that of PlayStation VR, though slightly lower than the Oculus Rift and considerably lower than a Gear VR. The field of vision and brightness is also just as good as desktop-class headsets, though the refresh rate is noticeably lower.
The aspherical lenses provides no glaring artifacts or an unusual amount of “screen door effect”; overall things look excellent, but there is color aberrations toward the edges. The absence of IPD (Inter-Pupillary Distance) adjustment is going to omit those beyond the norm though; more than a couple of millimeters far from 64mm and your eyes will strain, or trigger sickness as they try to accommodate.
In terms of convenience, the strap is easy to adjust and my glasses fit inside great. At 413g, it’s no heavier than a cardboard case and phone; in contrast the Oculus Rift is 470g, while the HTC Vive is 555g.
Content and Controls
Material is perhaps the weakest point of the entire mobile VR ecosystem, however let’s take a look at exactly what you’ll discover.
360 ° videos: a spherical video that you being in the middle of. These have gotten a revival in popularity with VR, and we’re beginning to see greater quality cams for capturing scenes in 4K, so you can expect this to be an area of development in the coming years. Ultimately, they may turn out to be as much of a trend as 3DTVs. The current crop of 360 ° videos are normally really low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or larger file sizes than regular 360 ° videos, due to the have to encode a separate view for both eyes, 3D versions provide increased immersion (more like “real VR”), however at the expense of more visual artifacts or distortion where camera stitching takes place.
Native Cardboard apps: games and interactive experiences. These are a variety of quality. Most Cardboard VR apps are compatible, though you’ll find some engage awkwardly with the headset’s built-in VR layer. Some apps will shown immediately in 3D; some you’ll see both the right and left eye view, so you’ll have to tap the VR menu tool and disable VR mode so they work natively. There is no requirement for user interface or control plans, so some apps expect a gamepad, while some expect you to tap the screen to make choices prior to releasing into VR (you can enable an emulated mouselook from the quick tools); while others simply work excellent with the built-in scroll and tap mechanism. Within VR (previously VRSE) worked with neither, and I needed to plug in a mouse just to get the screen to scroll so I could select a video. After downloading The New York Times “Displaced” experience, I discovered the video quality to be dreadful, but the psychological connection exists. Of the couple of games I tried, Radial-G just chose not to run. None of these defects is the fault of the headset– it’s just the lack of requirements around Cardboard VR and Android in basic. If you do prepare to play games though, plan on buying a Bluetooth gamepad too.
I should also note that you can run basic Android apps, of course. They’ll appear floating in front of you on a large virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve enjoyed the evaluation video, you’ll see that I kept the headset on the whole time, reading my script from a virtual Google Doc.Zunammy Virtual Reality HeadsetVirtual Reality Gaming DevicesVr Sky Cx V3 Review
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is primarily a passive, media intake gadget. It’s your own personal movie theater; it’s for immersive videos of all kinds. The videos are never ever going to super-high quality thanks to the lowered screen resolution and 4Gb file limit of FAT32 formatted SD cards, so do not anticipate to be viewing your 3D BluRay rips. Any media formatted for GearVR must work fine. You might have some success with Cardboard VR games, but do not anticipate to be blown away.
It’s not fair to compare the gadget to desktop tethered headsets, and you shouldn’t consider it as option. Though the visual quality of the screen may be on par, the graphics system driving it and the content readily available is greatly different.
So, is it worth $165? If you currently own a GearVR compatible headset, then undoubtedly the $99 GearVR holder is a better option for you. If you own another high-end mobile handset with decent graphics processor, once again, some sort of difficult shell Cardboard holder may be your better choice. If you have a spending plan Android device, or just desire something more matched to VR without the inconvenience of extricating your handset from a holder each time, then VR Sky CX v3 is a great choice.