Htc Vive Euro Truck Simulator

Photo of HTC Vive VR

What is the HTC Vive?

If you’ve attempted Google Cardboard, Gear VR or the Oculus Rift and think you understand what virtual reality has to use, then prepare for a disrespectful awakening. The HTC Vive delivers the most immersive virtual reality experiences available today. It’s unbelievable, and tops an appealing 2016 for HTC after the exceptional HTC 10.Htc Vive Euro Truck Simulator

Aiming to describe it in words is a tall order– there are none that can do it justice. It’s like attempting to draw a symphony or sculpt a ballet– the essence can be stimulated, however it needs to be experienced to be genuinely understood.

This indicates that this evaluation will be different to TrustedReviews’ usual ones. I’ll still ensure that the positives and negatives are covered, but prior to you fret about any of that, you have to understand that the HTC Vive is tremendous, fantastic and utterly fantastic.

 

Getting started with the HTC Vive

Advancement might have begun behind it provided for its significant rival, the Oculus Rift, but in lots of methods the Vive is the more total product.

You can walk around and communicate with virtual worlds by using specialised controllers that come bundled with the Vive. This is its biggest strength. It’s also its biggest weakness.

The large amount of space you have to dedicate to make the most out of the HTC Vive will make it an obstacle for many to have it in their house. It’s also the most expensive VR headset out there.

Still, if you’ve got the cash, and enough extra room, then the HTC Vive supplies experiences you simply can’t get anywhere else.

Prior to you start doing anything, it’s worth making sure that your video gaming PC is effective enough to run the HTC Vive. Its minimum system requirements are a touch lighter than the Oculus Rift’s, however you’ll still need an excellent graphics card and a recent processor.

I checked it with a Nvidia Geforce GTX 970 and it worked fine, but if you want to max out the settings on some games you’ll need something heftier. The 2 screens within the headset– one for each eye– have a 1080 x 1200 resolution, and with the extremely high frame rate required you require about three times the power you would for gaming at 60fps on a Full HD display. I also evaluated the Vive with a Nvidia Geforce GTX 980Ti in the Titan Virtual Force PC and I found the experience a little slicker.

The sheer size and weight of the HTC Vive’s product packaging is a little disconcerting. Thankfully, lots of exactly what’s inside is padding, however there are a lot of parts in there too.

Aside from the headset there are two sensor cubes, two chunky controllers, a link box and enough plugs and Micro USB cables to begin a small airport electronic devices shop.

The sensing units are important. They’re exactly what inform the Vive where you’re standing, but also the precise place of the controllers– a fine grid appears when you get a little too close to running into something. They come with mounting brackets, so they can be screwed into the wall, and have to be put high (around 2m) and dealing with downwards a little to cover as big a location as possible.

HTC advises a 2 x 1.5-metre area, however I ‘d recommend a minimum of a 2 x 2-metre one. Some games warn you if your setup does not permit a 3 x 3m area. I wasn’t joking, owning a Vive is a bit like having a pool table– you need a big area for it.Htc Vive Euro Truck Simulator

You can use the Vive as a sit-down or stand-still experience, but I truly do not see the point of that. Both the games and the controllers are created for expansive motions and shackling yourself to a chair or a single area is far too limiting.

No, it’s far much better to simply accept that you need to devote a space to it.

This does make the Vive tough to setup. There are downloads and registrations and after that further downloads until you think you’re done. And then everything requires a firmware upgrade so you have to get the USB cables out and connected to your PC. All this is interspersed with valuable suggestions such as “get rid of pets” so you don’t trip over them. HTC plainly hasn’t fulfilled my cat.

An useful step-by-step guide does its best to make the setup idiot-proof, however it still took me over an hour, 17 post-watershed swear words and a few PC restarts to get everything to work.

It’s worth keeping in mind the Vive takes up at least three plug sockets, too– one for each sensor and one for the link box that connects the headset to the PC. There are likewise two plugs and Micro USB cables for charging the controllers, but I discovered it easier to simply plug them into extra USB ports on the PC.

So setting up the Vive is a faff, once it’s done you do not have to tinker. I’ve had the Vive established for over a week and it’s worked well every time I turn it on. Oh, well, there are crashes that require a restart to obtain it working once again, and at times the sensors refuse to identify the headset or controllers, but I never had a showstopper. It’s nowhere near as robust as the Oculus Rift, but the reward makes it simpler to forgive the periodic gremlin.

The headset itself is an attractive thing. The dimpled plastic makes the Vive seem suitably futuristic and the straps are simple to adjust for a good fit. Whichever way you adjust it, however, it feels a little shaky, as if it may fall off your head. It won’t, obviously, and the more you utilize it the more you trust it will stay put.

More of an issue is the Vive’s weight. It’s 555g without the cable televisions, and a fair bit more with them, and you have to include another couple of hundred grams if you wish to use over-ear headphones. The bundled in-ear earphones are rubbish and keep popping out, so you’ll wish to use your own.

At first, I discovered myself not bothered by the weight while playing, however a cricked neck a couple of hours later made me remember. I hope HTC can lower the weight in the future, given that I can use the Oculus Rift without pain for a lot longer than the Vive.

 

Controllers Made for VR

The HTC Vive’s double controllers are dazzling. Made from solid plastic, they’re ideal tools for communicating with a virtual environment. There are a lot of buttons and controls, but I never ever felt lost since whatever is where it ought to be and the controllers show up, floating through the air, when the visor is on.

The triggers are perfectly placed and the grip feels like you’re holding a gun. It makes them ideal for shooting video games. I’ve invested hours on end firing a pistol in the dazzling multiplayer game Hover Junkers. It feels about as near shooting a genuine gun as you can without the acrid smell of gunpowder filling your nostrils. The grip also serves well as a hilt when using a sword in a video game.Htc Vive Euro Truck Simulator

Clench your fist a bit more tightly and you can trigger a button on the grip. It feels like aiming to comprehend something in reality and works well with video games that require you to pick up products.

The touchpads that I didn’t proceed with on the Steam Controller are a revelation on the HTC Vive They’re beneficial for scrolling, however the pad is likewise a button. Some video games map various actions depending upon where you press too, a bit like a D-pad.

If there’s one (minor) complaint, it’s that the “select” button is a little expensive to obtain to easily. That’s eminently forgivable, though. The HTC Vive’s controllers are spot on for virtual reality, proving that Oculus’ committed controllers can’t come quickly enough. The Xbox One controller is a bad substitute for VR.

 

Coping with the HTC Vive.

While the controllers are terrific, Steam VR and Vive Home are less of a victory. HTC’s aimed to imitate the Oculus Home environment, however it’s not as slick or robust. For beginners, you can begin video games from two environments: Steam or Vive Home. It’s complicated and I ended up changing in between the 2 with neither rather fitting the brief. Some settings can be tweaked from one and some from the other. It’s all a bit messy.

I likewise discovered Steam VR to be unstable– it’s still in Beta and I can see why. I’ve needed to reboot my PC more than a dozen times due to games not exiting effectively or from inaccurate calibrations. The good news is, the Vive worked every time following a fast reboot.

Yet, irritating as these concerns are, I discover them simple to forgive when you start checking out the Vive’s VR worlds.

There’s plenty to get stuck into, but the video games the Vive come bundled with aren’t a patch on the Oculus Rift’s Lucky’s Tail or EVE: Valkyrie. They are fun, however. Task Simulator is cute, funny and a good entry to the world of VR, while Fantastic Contraption is a strong puzzler that advises me of Besige and is brought to life by the controllers. Tilt Brush isn’t really a game at all– made by Google, it lets you draw in 3D and people with a more artistic leaning than me may discover hours of fun with it.

Happily there are a lot of titles that you can purchase on Steam that are exceptional and I’ve already ended up being obsessed with Hover Junkers.

Set in a post-apocalyptic world, you’re in charge of a hovering ship. Your goal in the arenas is to pick up scrap and store it or, more significantly, utilize it to form walls around your ship. This scrap guards you from other junkers and provides you something to cower behind while you refill your weapons. As of composing there are just two weapons– a shotgun and pistol– but they feel solid and, if your objective is true, can be devastating.

Ducking and dodging to get your shot in is dazzling– if this is exactly what future multiplayer shooters will feel like then I can’t wait. Playing it is an appropriate workout. I squat behind cover and leap out to fire or go to the other end of the ship when my scrap is shot off (which sounds more unpleasant than it is) and I’m in the open. It might not be pretty, but there’s nothing else like it and it might lead to a new type of super-fit gamers. We can dream.

Another video game that I fell in love with is Vanishing Realms. This is a standard dungeon RPG raised to new heights by the HTC Vive and its controllers. I discovered myself actually crawling throughout the flooring to prevent traps and pick up a little gold for a much better sword. It’s entirely immersive to the point where I put a virtual-reality apple to my mouth to recover health and I ended up opening my mouth in reality. I seemed like a total idiot, however I’ve seen others do exactly the very same thing.

There are events when I wish the HTC Vive was cordless, though. Those long, tracking cables do obstruct when you’re walking around a virtual world, but I didn’t discover this as annoying as I believed I would. You can feel them and just step over or kick them out of the method.

The Vive is packed with functions, but some do not work very well. It has Bluetooth so you can pair it with your phone and take calls with the visor on, but I could not get this to work with the iPhone 6S or Huawei Mate 8.

The clever front-facing electronic camera, on the other hand, lets a small screen appear near your best controller to offer you a view of the outdoors world. Sadly, it’s not well realised– it’s either constantly on or constantly off, with no in-between. Space View can be toggled in-game by pressing the menu button two times, but this gives you a weird, ethereal view of your space. I imagine it’s a bit like Daredevil’s “vision”.

 

Not a hint of sickness

The virtual-reality landscape is already lively and rich, and the games are designed in a manner that decreases virtual-reality illness. I didn’t experience any nausea while playing on the Vive, which is something I can’t say about the Oculus Rift.

It’s not the technology that’s better; it’s that the video games are smarter. For example, Hover Junkers does not let you rotate your ship. You move forwards, backwards, left and right, however there’s no turning, and that makes all the distinction.

Vanishing Realms lets you move around by “teleporting” you to locations that you point at with your controller. Many video games and demos seem to utilize this mechanic. It’s creative and, while not as immersive as strolling or going through areas, I’ll take it if it means not feeling ill.

 

Should I buy the HTC Vive?

If you have the area to dedicate to it and a PC good enough to power it, the Vive is a must-have device for every tech head. Those are big ifs, though. I can just about get it to work well in my living-room, but think exactly what? That’s not where I keep my gaming PC.

The expense of the Vive and a suitable PC for your living room will be prohibitive for most, as will devoting an entire space to it. Still, if you can manage it, absolutely nothing else compares.

The HTC Vive’s much more immersive than the Oculus Rift– a lot so that you forgive the pixelated screen and irritating software characteristics. But if you prepare to immerse yourself in a virtual world while taking a seat, the Rift makes a lot more sense. It’s not as excellent, but it still uses a great experience, if you can avoid the games that might make you grab a pail.Htc Vive Euro Truck Simulator

 

Decision

If you can afford it and have the room for it, the HTC Vive offers, quite merely, the very best virtual-reality experience you can get.