Htc Vive Firmware Update

Photo of HTC Vive VR

Exactly what is the HTC Vive?

If you’ve attempted Google Cardboard, Gear VR or the Oculus Rift and think you understand exactly what virtual reality has to offer, then prepare for a disrespectful awakening. The HTC Vive provides the most immersive virtual reality experiences offered right now. It’s amazing, and tops a promising 2016 for HTC after the outstanding HTC 10.Htc Vive Firmware Update

Trying to describe it in words is a high order– there are none that can do it justice. It’s like trying to draw a symphony or shape a ballet– the essence can be stimulated, however it needs to be experienced to be genuinely comprehended.

This suggests that this review will be various to TrustedReviews’ usual ones. I’ll still make sure that all the positives and negatives are covered, but before you fret about any of that, you need to understand that the HTC Vive is immense, wonderful and entirely fantastic.

 

Starting with the HTC Vive

Development may have started behind it provided for its significant rival, the Oculus Rift, however in lots of methods the Vive is the more total item.

You can walk around and interact with virtual worlds by utilizing specialised controllers that come bundled with the Vive. This is its most significant strength. It’s also its greatest weak point.

The sheer amount of area you have to dedicate to make the most from the HTC Vive will make it a challenge for many to have it in their house. It’s also the most costly VR headset out there.

Still, if you’ve got the money, and enough extra room, then the HTC Vive offers experiences you just cannot get anywhere else.

Prior to you start doing anything, it’s worth ensuring that your gaming PC is effective enough to run the HTC Vive. Its minimum system requirements are a touch lighter than the Oculus Rift’s, however you’ll still need a good graphics card and a recent processor.

I tested it with a Nvidia Geforce GTX 970 and it worked fine, but if you want to max out the settings on some video games you’ll need something heftier. The 2 screens within the headset– one for each eye– have a 1080 x 1200 resolution, and with the very high frame rate needed you need about three times the power you would for gaming at 60fps on a Full HD monitor. I likewise checked the Vive with a Nvidia Geforce GTX 980Ti in the Titan Virtual Force PC and I discovered the experience a little slicker.

The large size and weight of the HTC Vive’s product packaging is a little alarming. Luckily, lots of exactly what’s inside is padding, however there are a lot of parts in there too.

Aside from the headset there are 2 sensing unit cubes, 2 chunky controllers, a link box and enough plugs and Micro USB cable televisions to begin a little airport electronics store.

The sensing units are important. They’re exactly what inform the Vive where you’re standing, but also the precise place of the controllers– a fine grid appears when you get a little too near to running into something. They include installing brackets, so they can be screwed into the wall, and need to be positioned high (around 2m) and dealing with downwards a little to cover as large an area as possible.

HTC suggests a 2 x 1.5-metre area, however I ‘d suggest at least a 2 x 2-metre one. Some games alert you if your setup does not permit a 3 x 3m area. I wasn’t joking, owning a Vive is a bit like having a pool table– you need a huge space for it.Htc Vive Firmware Update

You can utilize the Vive as a sit-down or stand-still experience, but I truly do not see the point of that. Both the games and the controllers are designed for extensive motions and shackling yourself to a chair or a single area is far too restraining.

No, it’s far better to just accept that you need to devote a space to it.

This does make the Vive tough to setup. There are downloads and registrations and after that further downloads up until you think you’re done. And then whatever needs a firmware update so you need to get the USB cables out and connected to your PC. All of this is interspersed with useful ideas such as “get rid of animals” so you do not journey over them. HTC clearly hasn’t fulfilled my cat.

A valuable detailed guide does its best to make the setup idiot-proof, however it still took me over an hour, 17 post-watershed swear words and a few PC restarts to obtain whatever to work.

It’s worth noting the Vive takes up a minimum of 3 plug sockets, too– one for each sensing unit and one for the link box that connects the headset to the PC. There are likewise 2 plugs and Micro USB cable televisions for recharging the controllers, however I discovered it easier to just plug them into spare USB ports on the PC.

So setting up the Vive is a faff, but once it’s done you do not need to play. I’ve had actually the Vive set up for over a week and it’s worked well each time I turn it on. Oh, well, there are crashes that require a reboot to obtain it working once again, and sometimes the sensors choose not to acknowledge the headset or controllers, but I never ever had a showstopper. It’s nowhere near as robust as the Oculus Rift, however the reward makes it easier to forgive the occasional gremlin.

The headset itself is a good-looking thing. The dimpled plastic makes the Vive seem appropriately futuristic and the straps are easy to change for an excellent fit. Whichever method you change it, however, it feels a little unsteady, as if it may fall off your head. It will not, naturally, and the more you utilize it the more you trust it will sit tight.

More of a problem is the Vive’s weight. It’s 555g without the cables, and a reasonable bit more with them, and you need to include another number of hundred grams if you want to utilize over-ear earphones. The bundled in-ear earphones are rubbish and keep popping out, so you’ll wish to utilize your own.

At first, I discovered myself not bothered by the weight while playing, but a cricked neck a couple of hours later on made me remember. I hope HTC can reduce the weight in the future, given that I can utilize the Oculus Rift without pain for a lot longer than the Vive.

 

Controllers Made for VR

The HTC Vive’s double controllers are fantastic. Made from strong plastic, they’re ideal tools for engaging with a virtual environment. There are lots of buttons and controls, but I never felt lost because everything is where it must be and the controllers show up, drifting through the air, when the visor is on.

The triggers are perfectly put and the grip feels like you’re holding a gun. It makes them ideal for shooting games. I’ve spent hours on end shooting a pistol in the fantastic multiplayer game Hover Junkers. It feels about as near shooting a genuine gun as you can without the acrid odor of gunpowder filling your nostrils. The grip also serves well as a hilt when utilizing a sword in a video game.Htc Vive Firmware Update

Clench your fist a little more firmly and you can activate a button on the grip. It feels like aiming to grasp something in real life and works well with video games that need you to get items.

The touchpads that I didn’t get on with on the Steam Controller are a revelation on the HTC Vive They’re useful for scrolling, however the pad is also a button. Some games map various actions depending on where you press too, a bit like a D-pad.

If there’s one (minor) grievance, it’s that the “select” button is a little too high to get to quickly. That’s incomparably forgivable, though. The HTC Vive’s controllers are area on for virtual reality, showing that Oculus’ committed controllers can’t come quickly enough. The Xbox One controller is a poor replacement for VR.

 

Coping with the HTC Vive.

While the controllers are fantastic, Steam VR and Vive Home are less of a triumph. HTC’s tried to imitate the Oculus Home environment, however it’s not as slick or robust. For starters, you can begin games from 2 environments: Steam or Vive Home. It’s confusing and I ended up changing in between the 2 with neither quite fitting the short. Some settings can be fine-tuned from one and some from the other. It’s all a bit messy.

I likewise discovered Steam VR to be temperamental– it’s still in Beta and I can see why. I’ve needed to reboot my PC more than a dozen times due to video games not exiting correctly or from inaccurate calibrations. The good news is, the Vive worked whenever following a quick reboot.

Yet, irritating as these issues are, I find them easy to forgive once you begin exploring the Vive’s VR worlds.

There’s plenty to obtain stuck into, however the games the Vive come bundled with aren’t a spot on the Oculus Rift’s Lucky’s Tail or EVE: Valkyrie. They are enjoyable, however. Task Simulator is cute, funny and a good entry to the world of VR, while Fantastic Contraption is a solid puzzler that advises me of Besige and is brought to life by the controllers. Tilt Brush isn’t really a game at all– made by Google, it lets you draw in 3D and individuals with a more creative leaning than me may find hours of fun with it.

Happily there are a bunch of titles that you can buy on Steam that are excellent and I’ve currently ended up being obsessed with Hover Junkers.

Set in a post-apocalyptic world, you’re in charge of a hovering ship. Your objective in the arenas is to get scrap and store it or, more significantly, use it to form walls around your ship. This junk guards you from other junkers and provides you something to cringe behind while you reload your weapons. As of writing there are only 2 weapons– a shotgun and handgun– however they feel strong and, if your aim holds true, can be devastating.

Ducking and dodging to obtain your shot in is fantastic– if this is exactly what future multiplayer shooters will seem like then I can’t wait. Playing it is a proper workout. I squat behind cover and leap out to fire or go to the other end of the ship when my junk is shot off (which sounds more painful than it is) and I’m in the open. It may not be quite, however there’s absolutely nothing else like it and it might lead to a brand-new type of super-fit gamers. We can dream.

Another video game that I fell in love with is Vanishing Realms. This is a traditional dungeon RPG raised to brand-new heights by the HTC Vive and its controllers. I discovered myself actually crawling throughout the flooring to prevent traps and get a little gold for a much better sword. It’s utterly immersive to the point where I put a virtual-reality apple to my mouth to recover health and I wound up opening my mouth in real life. I felt like a total idiot, however I’ve seen others do exactly the very same thing.

There are events when I wish the HTC Vive was wireless, though. Those long, trailing cables do obstruct when you’re walking a virtual world, but I didn’t discover this as annoying as I thought I would. You can feel them and just step over or kick them out of the method.

The Vive is loaded with functions, however some do not work extremely well. It has Bluetooth so you can match it with your phone and take calls with the visor on, but I could not get this to deal with the iPhone 6S or Huawei Mate 8.

The creative front-facing cam, on the other hand, lets a small screen appear near your best controller to provide you a view of the outdoors world. Sadly, it’s not well realised– it’s either always on or constantly off, with no in-between. Room View can be toggled in-game by pressing the menu button twice, however this offers you a weird, heavenly view of your space. I imagine it’s a bit like Daredevil’s “vision”.

 

Not a hint of sickness

The virtual-reality landscape is currently vibrant and rich, and the games are created in a way that reduces virtual-reality sickness. I didn’t experience any nausea while playing on the Vive, which is something I cannot say about the Oculus Rift.

It’s not the technology that’s better; it’s that the games are smarter. For example, Hover Junkers does not let you turn your ship. You move forwards, backwards, left and right, however there’s no turning, and that makes all the difference.

Disappearing Realms lets you move by “teleporting” you to locations that you point at with your controller. A lot of video games and demos appear to utilize this mechanic. It’s clever and, while not as immersive as walking or going through locations, I’ll take it if it suggests not feeling ill.

 

Should I purchase the HTC Vive?

If you have the area to commit to it and a PC good enough to power it, the Vive is a must-have device for every tech head. Those are big ifs, however. I can just about get it to work well in my living-room, however guess what? That’s not where I keep my gaming PC.

The expense of the Vive and a suitable PC for your living room will be prohibitive for most, as will dedicating an entire space to it. Still, if you can afford it, absolutely nothing else compares.

The HTC Vive’s much more immersive than the Oculus Rift– so much so that you forgive the pixelated screen and irritating software application foibles. But if you prepare to immerse yourself in a virtual world while sitting down, the Rift makes a lot more sense. It’s not as outstanding, but it still uses a great experience, if you can prevent the games that may make you reach for a container.Htc Vive Firmware Update

 

Decision

If you can afford it and have the space for it, the HTC Vive uses, quite simply, the best virtual-reality experience you can get.