Htc Vive Headset Only

Photo of HTC Vive VR

What is the HTC Vive?

If you’ve attempted Google Cardboard, Gear VR or the Oculus Rift and think you understand what virtual reality needs to use, then get ready for an impolite awakening. The HTC Vive provides the most immersive virtual reality experiences offered today. It’s extraordinary, and tops a promising 2016 for HTC after the excellent HTC 10.Htc Vive Headset Only

Attempting to explain it in words is a tall order– there are none that can do it justice. It’s like aiming to draw a symphony or shape a ballet– the essence can be evoked, however it has to be experienced to be genuinely comprehended.

This suggests that this review will be various to TrustedReviews’ usual ones. I’ll still make sure that all the positives and negatives are covered, but prior to you fret about any of that, you need to know that the HTC Vive is immense, wonderful and utterly wonderful.

 

Beginning with the HTC Vive

Development may have begun later than it did for its major rival, the Oculus Rift, but in lots of methods the Vive is the more total item.

You can walk around and interact with virtual worlds using specialised controllers that come bundled with the Vive. This is its most significant strength. It’s likewise its greatest weakness.

The large quantity of space you need to devote to make the most out of the HTC Vive will make it a challenge for numerous to have it in their home. It’s likewise the most pricey VR headset out there.

Still, if you’ve got the money, and enough spare room, then the HTC Vive provides experiences you just cannot get anywhere else.

Before you start doing anything, it’s worth making certain that your video gaming PC is effective enough to run the HTC Vive. Its minimum system requirements are a touch lighter than the Oculus Rift’s, however you’ll still require a great graphics card and a current processor.

I tested it with a Nvidia Geforce GTX 970 and it worked fine, however if you wish to max out the settings on some games you’ll require something heftier. The 2 screens within the headset– one for each eye– have a 1080 x 1200 resolution, and with the very high frame rate needed you need about three times the power you would for video gaming at 60fps on a Full HD monitor. I likewise evaluated the Vive with a Nvidia Geforce GTX 980Ti in the Titan Virtual Force PC and I discovered the experience a little slicker.

The large size and weight of the HTC Vive’s packaging is a little worrying. Luckily, a lot of exactly what’s within is cushioning, however there are a great deal of parts in there too.

Aside from the headset there are two sensing unit cubes, two chunky controllers, a link box and sufficient plugs and Micro USB cable televisions to start a small airport electronic devices store.

The sensors are essential. They’re what tell the Vive where you’re standing, but likewise the precise location of the controllers– a fine grid appears when you get a little too near running into something. They include mounting brackets, so they can be screwed into the wall, and need to be put high (around 2m) and facing downwards a little to cover as big an area as possible.

HTC advises a 2 x 1.5-metre space, however I ‘d suggest at least a 2 x 2-metre one. Some video games alert you if your setup does not allow for a 3 x 3m area. I wasn’t joking, owning a Vive is a bit like having a swimming pool table– you require a big space for it.Htc Vive Headset Only

You can use the Vive as a sit-down or stand-still experience, but I really do not see the point of that. Both the games and the controllers are designed for extensive motions and shackling yourself to a chair or a single area is far too restraining.

No, it’s far better to simply accept that you have to commit a space to it.

This does make the Vive hard to setup. There are downloads and registrations and then more downloads up until you believe you’re done. Then everything requires a firmware upgrade so you have to get the USB cables out and connected to your PC. All of this is sprinkled with helpful pointers such as “get rid of pets” so you do not trip over them. HTC plainly hasn’t satisfied my cat.

An useful step-by-step guide does its best to make the setup idiot-proof, but it still took me over an hour, 17 post-watershed swear words and a number of PC restarts to get whatever to work.

It’s worth noting the Vive uses up a minimum of three plug sockets, too– one for each sensor and one for the link box that links the headset to the PC. There are also two plugs and Micro USB cables for charging the controllers, but I discovered it easier to simply plug them into extra USB ports on the PC.

So establishing the Vive is a faff, but once it’s done you don’t have to tinker. I’ve had the Vive established for over a week and it’s worked well each time I turn it on. Oh, well, there are crashes that need a restart to get it working again, and sometimes the sensors refuse to identify the headset or controllers, but I never ever had a showstopper. It’s nowhere near as robust as the Oculus Rift, but the benefit makes it much easier to forgive the periodic gremlin.

The headset itself is a good-looking thing. The dimpled plastic makes the Vive seem suitably futuristic and the straps are simple to change for an excellent fit. Whichever method you adjust it, though, it feels a little shaky, as if it might fall off your head. It will not, of course, and the more you utilize it the more you trust it will stay put.

More of a problem is the Vive’s weight. It’s 555g without the cable televisions, and a reasonable bit more with them, and you need to include another couple of hundred grams if you wish to utilize over-ear earphones. The bundled in-ear earphones are rubbish and keep popping out, so you’ll wish to utilize your own.

Initially, I found myself not bothered by the weight while playing, however a cricked neck a few hours later on made me bear in mind. I hope HTC can lower the weight in the future, given that I can utilize the Oculus Rift without discomfort for much longer than the Vive.

 

Controllers Made for VR

The HTC Vive’s dual controllers are fantastic. Made from solid plastic, they’re ideal tools for connecting with a virtual environment. There are lots of buttons and controls, however I never ever felt lost because everything is where it should be and the controllers show up, floating through the air, when the visor is on.

The triggers are perfectly put and the grip seems like you’re holding a gun. It makes them perfect for shooting video games. I’ve invested hours on end firing a pistol in the dazzling multiplayer video game Hover Junkers. It feels about as near to shooting a genuine weapon as you can without the acrid smell of gunpowder filling your nostrils. The grip also serves well as a hilt when using a sword in a game.Htc Vive Headset Only

Clench your fist a bit more securely and you can trigger a button on the grip. It seems like attempting to comprehend something in real life and works well with games that need you to pick up products.

The touchpads that I didn’t proceed with on the Steam Controller are a discovery on the HTC Vive They’re useful for scrolling, but the pad is likewise a button. Some games map various actions depending on where you press too, a bit like a D-pad.

If there’s one (minor) complaint, it’s that the “select” button is a little expensive to obtain to easily. That’s eminently forgivable, though. The HTC Vive’s controllers are spot on for virtual reality, proving that Oculus’ devoted controllers cannot come soon enough. The Xbox One controller is a poor replacement for VR.

 

Living with the HTC Vive.

While the controllers are terrific, Steam VR and Vive Home are less of an accomplishment. HTC’s tried to emulate the Oculus Home environment, but it’s not as slick or robust. For beginners, you can begin video games from two environments: Steam or Vive Home. It’s confusing and I wound up switching between the 2 with neither quite fitting the brief. Some settings can be tweaked from one and some from the other. It’s all a bit messy.

I also discovered Steam VR to be temperamental– it’s still in Beta and I can see why. I’ve needed to reboot my PC more than a dozen times due to games not leaving correctly or from incorrect calibrations. The good news is, the Vive worked each time following a fast reboot.

Yet, bothersome as these issues are, I find them easy to forgive once you begin exploring the Vive’s VR worlds.

There’s plenty to obtain stuck into, but the video games the Vive come bundled with aren’t a patch on the Oculus Rift’s Lucky’s Tail or EVE: Valkyrie. They are enjoyable, though. Job Simulator is cute, funny and an excellent entry to the world of VR, while Fantastic Contraption is a strong puzzler that reminds me of Besige and is brought to life by the controllers. Tilt Brush isn’t really a game at all– made by Google, it lets you draw in 3D and people with a more creative leaning than me may discover hours of enjoyable with it.

Happily there are a lot of titles that you can purchase on Steam that are outstanding and I’ve already ended up being consumed with Hover Junkers.

Set in a post-apocalyptic world, you’re in charge of a hovering ship. Your goal in the arenas is to pick up scrap and shop it or, more importantly, use it to form walls around your ship. This junk guards you from other junkers and provides you something to cringe behind while you reload your weapons. As of composing there are only two weapons– a shotgun and handgun– but they feel strong and, if your aim holds true, can be ravaging.

Ducking and evading to get your shot in is fantastic– if this is what future multiplayer shooters will seem like then I can’t wait. Playing it is a proper exercise. I squat behind cover and leap out to fire or go to the other end of the ship when my junk is shot off (which sounds more unpleasant than it is) and I’m in the open. It may not be quite, but there’s absolutely nothing else like it and it might lead to a brand-new type of super-fit players. We can dream.

Another game that I fell in love with is Vanishing Realms. This is a standard dungeon RPG lifted to brand-new heights by the HTC Vive and its controllers. I discovered myself actually crawling across the floor to prevent traps and pick up a little gold for a much better sword. It’s entirely immersive to the point where I put a virtual-reality apple to my mouth to recover health and I ended up opening my mouth in real life. I seemed like an overall moron, but I’ve seen others do precisely the exact same thing.

There are occasions when I want the HTC Vive was cordless, though. Those long, tracking cables do get in the way when you’re walking around a virtual world, however I didn’t discover this as bothersome as I believed I would. You can feel them and just step over or kick them out of the method.

The Vive is packed with functions, however some don’t work effectively. It has Bluetooth so you can combine it with your phone and take calls with the visor on, however I could not get this to work with the iPhone SIX or Huawei Mate 8.

The smart front-facing cam, on the other hand, lets a little screen appear near your right controller to provide you a view of the outdoors world. Sadly, it’s not well realised– it’s either always on or constantly off, without any between. Room View can be toggled in-game by pushing the menu button two times, but this gives you a weird, ethereal view of your area. I envision it’s a bit like Daredevil’s “vision”.

 

Not a hint of illness

The virtual-reality landscape is already vibrant and rich, and the video games are developed in a way that decreases virtual-reality illness. I didn’t experience any queasiness while using the Vive, which is something I can’t state about the Oculus Rift.

It’s not the technology that’s much better; it’s that the games are smarter. For instance, Hover Junkers doesn’t let you turn your ship. You move forwards, in reverse, left and right, but there’s no turning, which makes all the distinction.

Disappearing Realms lets you move by “teleporting” you to areas that you point at with your controller. A lot of games and demos seem to use this mechanic. It’s clever and, while not as immersive as walking or running through areas, I’ll take it if it suggests not feeling sick.

 

Should I purchase the HTC Vive?

If you have the area to dedicate to it and a PC good enough to power it, the Vive is a must-have device for each tech head. Those are big ifs, though. I can almost get it to work well in my living room, however think exactly what? That’s not where I keep my video gaming PC.

The cost of the Vive and a compatible PC for your living room will be prohibitive for many, as will devoting an entire space to it. Still, if you can manage it, nothing else compares.

The HTC Vive’s even more immersive than the Oculus Rift– so much so that you forgive the pixelated screen and annoying software application foibles. However if you prepare to immerse yourself in a virtual world while taking a seat, the Rift makes a lot more sense. It’s not as impressive, but it still offers a fantastic experience, if you can avoid the video games that might make you reach for a bucket.Htc Vive Headset Only

 

Verdict

If you can manage it and have the space for it, the HTC Vive uses, quite simply, the best virtual-reality experience you can get.