Htc Vive System Requirements

Photo of HTC Vive VR

What is the HTC Vive?

If you’ve attempted Google Cardboard, Gear VR or the Oculus Rift and think you know exactly what virtual reality has to offer, then prepare for a disrespectful awakening. The HTC Vive provides the most immersive virtual reality experiences available today. It’s unbelievable, and tops a promising 2016 for HTC after the exceptional HTC 10.Htc Vive System Requirements

Aiming to explain it in words is a high order– there are none that can do it justice. It’s like aiming to draw a symphony or shape a ballet– the essence can be stimulated, but it needs to be experienced to be genuinely understood.

This suggests that this review will be different to TrustedReviews’ usual ones. I’ll still ensure that the positives and negatives are covered, however before you stress over any of that, you need to understand that the HTC Vive is tremendous, fantastic and utterly great.

 

Starting with the HTC Vive

Development may have started later than it provided for its major competitor, the Oculus Rift, but in lots of ways the Vive is the more complete product.

You can walk around and connect with virtual worlds by utilizing specialised controllers that come bundled with the Vive. This is its biggest strength. It’s also its greatest weak point.

The sheer amount of space you need to dedicate to make the most out of the HTC Vive will make it a difficulty for lots of to have it in their house. It’s also the most pricey VR headset out there.

Still, if you’ve got the cash, and enough extra space, then the HTC Vive provides experiences you simply can’t get anywhere else.

Prior to you begin doing anything, it’s worth making certain that your video gaming PC is effective enough to run the HTC Vive. Its minimum system requirements are a touch lighter than the Oculus Rift’s, however you’ll still need an excellent graphics card and a recent processor.

I evaluated it with a Nvidia Geforce GTX 970 and it worked fine, however if you wish to max out the settings on some games you’ll need something heftier. The 2 screens within the headset– one for each eye– have a 1080 x 1200 resolution, and with the very high frame rate needed you need about three times the power you would for gaming at 60fps on a Full HD display. I also checked the Vive with a Nvidia Geforce GTX 980Ti in the Titan Virtual Force PC and I found the experience a little slicker.

The sheer size and weight of the HTC Vive’s product packaging is a little disconcerting. The good news is, lots of what’s within is cushioning, however there are a lot of parts in there too.

Aside from the headset there are 2 sensor cubes, two chunky controllers, a link box and sufficient plugs and Micro USB cable televisions to start a small airport electronic devices shop.

The sensors are important. They’re exactly what inform the Vive where you’re standing, but likewise the specific location of the controllers– a great grid appears when you get a little too near to bumping into something. They feature installing brackets, so they can be screwed into the wall, and need to be put high (around 2m) and facing downwards a little to cover as big a location as possible.

HTC recommends a 2 x 1.5-metre area, however I ‘d recommend at least a 2 x 2-metre one. Some games caution you if your setup doesn’t permit a 3 x 3m location. I wasn’t joking, owning a Vive is a bit like having a swimming pool table– you require a huge space for it.Htc Vive System Requirements

You can use the Vive as a sit-down or stand-still experience, but I truly don’t see the point of that. Both the games and the controllers are designed for extensive movements and shackling yourself to a chair or a single area is far too restraining.

No, it’s far much better to just accept that you need to dedicate a space to it.

This does make the Vive hard to setup. There are downloads and registrations then more downloads till you believe you’re done. And after that everything needs a firmware upgrade so you need to get the USB cable televisions out and linked to your PC. All of this is sprinkled with valuable ideas such as “get rid of animals” so you don’t trip over them. HTC plainly hasn’t met my feline.

A handy step-by-step guide does its best to make the setup idiot-proof, however it still took me over an hour, 17 post-watershed swear words and a couple of PC restarts to obtain whatever to work.

It’s worth keeping in mind the Vive uses up at least 3 plug sockets, too– one for each sensing unit and one for the link box that links the headset to the PC. There are likewise 2 plugs and Micro USB cables for recharging the controllers, however I found it easier to simply plug them into spare USB ports on the PC.

So establishing the Vive is a faff, but once it’s done you don’t need to tinker. I’ve had the Vive set up for over a week and it’s worked well every time I turn it on. Oh, well, there are crashes that need a restart to get it working again, and sometimes the sensors refuse to acknowledge the headset or controllers, but I never ever had a showstopper. It’s no place near as robust as the Oculus Rift, however the reward makes it easier to forgive the occasional gremlin.

The headset itself is an attractive thing. The dimpled plastic makes the Vive seem suitably futuristic and the straps are easy to adjust for a good fit. Whichever method you change it, however, it feels a little wobbly, as if it might fall off your head. It won’t, naturally, and the more you use it the more you trust it will sit tight.

More of an issue is the Vive’s weight. It’s 555g without the cables, and a reasonable bit more with them, and you need to include another number of hundred grams if you want to use over-ear earphones. The bundled in-ear earphones are rubbish and keep popping out, so you’ll want to use your own.

Initially, I found myself not bothered by the weight while playing, however a cricked neck a couple of hours later made me remember. I hope HTC can reduce the weight in the future, given that I can utilize the Oculus Rift without pain for much longer than the Vive.

 

Controllers Made for VR

The HTC Vive’s double controllers are fantastic. Made of solid plastic, they’re perfect tools for connecting with a virtual environment. There are a lot of buttons and controls, however I never ever felt lost since everything is where it needs to be and the controllers show up, floating through the air, when the visor is on.

The triggers are completely put and the grip seems like you’re holding a gun. It makes them perfect for shooting video games. I’ve invested hours on end shooting a pistol in the fantastic multiplayer video game Hover Junkers. It feels about as near shooting a real weapon as you can without the acrid odor of gunpowder filling your nostrils. The grip likewise serves well as a hilt when using a sword in a game.Htc Vive System Requirements

Clench your fist a little more tightly and you can activate a button on the grip. It feels like attempting to understand something in real life and works well with video games that need you to get items.

The touchpads that I didn’t proceed with on the Steam Controller are a revelation on the HTC Vive They’re helpful for scrolling, but the pad is likewise a button. Some video games map different actions depending on where you push too, a bit like a D-pad.

If there’s one (small) grievance, it’s that the “select” button is a little too expensive to obtain to quickly. That’s incomparably forgivable, though. The HTC Vive’s controllers are area on for virtual reality, proving that Oculus’ devoted controllers cannot come quickly enough. The Xbox One controller is a poor alternative to VR.

 

Living with the HTC Vive.

While the controllers are fantastic, Steam VR and Vive Home are less of an accomplishment. HTC’s aimed to imitate the Oculus Home environment, but it’s not as slick or robust. For beginners, you can begin games from 2 environments: Steam or Vive Home. It’s confusing and I ended up switching between the two with neither rather fitting the brief. Some settings can be tweaked from one and some from the other. It’s all a bit unpleasant.

I likewise found Steam VR to be temperamental– it’s still in Beta and I can see why. I’ve had to restart my PC more than a lots times due to games not leaving correctly or from inaccurate calibrations. The good news is, the Vive worked every time following a fast reboot.

Yet, irritating as these issues are, I discover them easy to forgive as soon as you start checking out the Vive’s VR worlds.

There’s plenty to obtain penetrated, but the video games the Vive come bundled with aren’t a spot on the Oculus Rift’s Lucky’s Tail or EVE: Valkyrie. They are fun, though. Job Simulator is cute, funny and a great entry to the world of VR, while Fantastic Contraption is a strong puzzler that advises me of Besige and is brought to life by the controllers. Tilt Brush isn’t a game at all– made by Google, it lets you attract 3D and individuals with a more creative leaning than me might discover hours of enjoyable with it.

Happily there are a lot of titles that you can buy on Steam that are excellent and I’ve already become consumed with Hover Junkers.

Embed in a post-apocalyptic world, you’re in charge of a hovering ship. Your aim in the arenas is to get junk and shop it or, more notably, utilize it to form walls around your ship. This scrap guards you from other junkers and gives you something to cower behind while you refill your weapons. Since writing there are only two weapons– a shotgun and handgun– but they feel solid and, if your aim is true, can be ravaging.

Ducking and evading to obtain your shot in is dazzling– if this is what future multiplayer shooters will feel like then I cannot wait. Playing it is an appropriate exercise. I squat behind cover and leap out to fire or go to the other end of the ship when my scrap is shot off (which sounds more agonizing than it is) and I’m in the open. It may not be pretty, however there’s nothing else like it and it might lead to a brand-new type of super-fit players. We can dream.

Another video game that I fell for is Vanishing Realms. This is a conventional dungeon RPG raised to brand-new heights by the HTC Vive and its controllers. I found myself actually crawling across the floor to prevent traps and pick up a little gold for a much better sword. It’s absolutely immersive to the point where I put a virtual-reality apple to my mouth to recover health and I ended up opening my mouth in real life. I seemed like a total moron, but I’ve seen others do precisely the very same thing.

There are occasions when I wish the HTC Vive was cordless, though. Those long, routing cable televisions do obstruct when you’re walking around a virtual world, however I didn’t find this as frustrating as I believed I would. You can feel them and just step over or kick them out of the way.

The Vive is loaded with features, but some don’t work very well. It has Bluetooth so you can match it with your phone and take calls with the visor on, but I couldn’t get this to deal with the iPhone 6S or Huawei Mate 8.

The clever front-facing video camera, on the other hand, lets a small screen appear near your right controller to provide you a view of the outside world. Unfortunately, it’s not well understood– it’s either constantly on or always off, without any in-between. Space View can be toggled in-game by pushing the menu button twice, however this gives you an unusual, ethereal view of your area. I envision it’s a bit like Daredevil’s “vision”.

 

Not a hint of illness

The virtual-reality landscape is already dynamic and abundant, and the games are developed in such a way that minimizes virtual-reality illness. I didn’t experience any nausea while using the Vive, which is something I cannot state about the Oculus Rift.

It’s not the technology that’s much better; it’s that the games are smarter. For instance, Hover Junkers does not let you turn your ship. You move forwards, in reverse, left and right, however there’s no turning, which makes all the difference.

Disappearing Realms lets you walk around by “teleporting” you to places that you point at with your controller. Many video games and demonstrations appear to use this mechanic. It’s smart and, while not as immersive as strolling or running through areas, I’ll take it if it indicates not feeling sick.

 

Should I buy the HTC Vive?

If you have the space to dedicate to it and a PC good enough to power it, the Vive is a must-have gizmo for each tech head. Those are big ifs, however. I can practically get it to work well in my living room, but guess what? That’s not where I keep my gaming PC.

The cost of the Vive and a compatible PC for your living-room will be prohibitive for most, as will dedicating an entire room to it. Still, if you can manage it, absolutely nothing else compares.

The HTC Vive’s much more immersive than the Oculus Rift– a lot so that you forgive the pixelated screen and annoying software application characteristics. But if you prepare to immerse yourself in a virtual world while taking a seat, the Rift makes a lot more sense. It’s not as impressive, however it still offers a fantastic experience, if you can avoid the games that might make you reach for a bucket.Htc Vive System Requirements

 

Decision

If you can manage it and have the room for it, the HTC Vive provides, quite merely, the very best virtual-reality experience you can get.