Oculus Rift Roller Coaster Prank – 2017 Review

photo of Oculus Rift VR headset

The retail version of the Oculus Rift virtual reality (VR) headset finally arrived in 2016, after multiple development sets and a number of years of work. Since then, the outstanding Oculus Touch movement controllers have been contributed to the Rift as a single $598 package, slashing $100 each from the initial cost of both the headset and the controllers. The Oculus Rift remains practical and immersive, if you have a computer that can handle it. With the addition of the Oculus Touch controllers, the Rift is more enticing than the now nearly identically priced HTC Vive, though the Sony PlayStation VR is our Editors’ Choice for its ease of usage and even lower cost.Oculus Rift Roller Coaster Prank

Prior to we get started, simply a note that you can find the headset on its own for around $499, though we strongly advise getting it with the Oculus Touch controllers. The controllers are offered by themselves for $99.

 

What You Need

Main requirements for the Rift$ 399.00 at Amazon are almost similar to the requirements for the HTC Vive. Oculus recommends an Intel i5-4590 or much better CPU, an Nvidia GTX 970 or AMD Radeon R9 290 or much better video card, a minimum of 8GB of RAM, an HDMI 1.3 output, 3 USB 3.0 ports, and one USB 2.0 port. One of those ports is for the extra sensor of the Oculus Touch controller, and you can establish the Rift itself with simply two USB 3.0 ports: one for the headset and one for the external sensor. I evaluated it utilizing the Origin EON17-X, which has a Core i7 6700K CPU overclocked to 4.5 GHz, an 8GB GeForce GTX 980M graphics card, and 16GB of RAM.

 

Oculus Rift Style

The Oculus Rift headset is easy and downplayed. It’s a plain black rectangle-shaped visor with rounded edges and little visual flair. The front panel is completely flat, significant just with an Oculus logo. The sides of the visor are likewise flat, and link to arms that pivot somewhat up and down and attach to the three-strap harness for securing the gadget on your head.

A strap extends from each arm around the sides of your head, with a third strap extending from the top of the visor over the top of your head, conference at a cushioned triangle in the back. The straps are held in location with hook-and-loop fasteners, and can be easily changed. A set of on-ear headphones rest on the arms, able to separately pivot and turn up and down to appropriately fit on your ears.

On its own, the headset is fairly light and comfy. You can wear glasses with the Rift, but it will make the fit a bit tighter. I used my glasses when testing the headset, which assisted ensure that I saw crisp and accurate visuals. But it likewise made putting the Rift on and taking it off a bit awkward, and depending on the size of your frames, they might harm your capability to use the headset for extended periods of time.

The headset connects to your PC directly through a lengthy cable television that divides off near completion into HDMI and USB 3.0 adapters. The cable television winds down the left strap prior to running clear of the headset. It’s a little more uncomfortable than the over-the-top-of-the-head cable television of the HTC Vive, and I discovered myself having a hard time to discover a comfy position where the cable didn’t sit distractingly on my shoulder. But it’s not almost as huge a concern in use as the HTC Vive’s cable, considering that the Vive is developed to work when you’re walking a set area.

The Rift by itself usages a single external sensing unit, a black cylinder that sits on a nine-inch-tall metal desktop stand. The sensing unit can tilt up and down, and need to be put where it can maintain a clear view of the headset when in usage. A 2nd, identical sensor tracks the Oculus Touch controllers, and the two sensing units work in tandem to enhance tracking for all of the devices and cover a larger location than the fixed position simply one sensor allows.

When you’re working, a 2,160-by-1,200 OLED panel is used to produce a 1,080-by-1,200 picture for each eye, separated by the lenses in the headset (much like the Vive). The lenses can be changed using a little lever on the right underside of the visor. More on the visual themselves in a bit.

 

Controls

The Oculus Touch motion controllers initially launched as an optional addition, but have given that been contributed to the $598 Rift package. They aren’t the only control alternatives included in the box, however. The Oculus Remote is a little, rounded bar with a large, circular navigation pad and Back, Menu, and Up/Down buttons. The remote helpfully features a lanyard to keep it attached to your wrist when you’re utilizing the Rift. The Rift likewise consists of an Xbox One wireless controller and a Microsoft Xbox Wireless Adapter for Windows with which you can use it, which comes in handy for VR video games that use conventional, non-motion-based control plans.

With the Oculus Touch controllers, the Rift’s controls reach parity with the HTC Vive’s, which has actually consisted of motion manages out of package given that its launch. We go into more information in our evaluation of the Oculus Touch, but it’s an extremely comfortable, natural-feeling control plan with responsive physical components like analog sticks and face buttons in addition to movement tracking.Oculus Rift Roller Coaster Prank

 

Setup

Setting up the Rift is easy. You need to download the Oculus setup software on your PC, which will then stroll you through the relatively couple of steps required to get going. Initially, plug the headset and sensors into your computer system, using an HDMI and 3 USB 3.0 ports. Second, sync the remote by pulling out the battery tab and pushing a button. Lastly (and additionally), plug the Xbox One receiver into a USB 2.0 port and set the gamepad with it. Once these steps are complete, you can slip the headset on and delve into the Oculus software.

At this point in the setup process, you can play any software application readily available on the Oculus Store, however you can go further with relatively little hassle. By setting the Oculus software application to load apps from unidentified sources, you can get the headset to deal with SteamVR, similar to the HTC Vive utilizes. The launch of Oculus Touch suggests you can now utilize all SteamVR games that support motion controls with the Rift. They sign up as HTC Vive movement controllers when you set them up for Steam, and work perfectly with Vive-compatible video games.

While the Rift now has motion controls, it does not quite support the same whole-room VR as the Vive. You can use it while sitting, standing, or within a location defined by the 2 sensing units consisted of with the Rift and Touch. It supports a smaller sized area than the Vive’s wall-mountable sensors do, however this is a little sacrifice; since the HTC Vive is tethered to your connected computer system with a cable television similar to the Rift, in fact walking with the headset on requires you to be really mindful not to journey over the dragging wire. It’s an immersion-breaker that injures the experience of otherwise totally free motion in VR. The Rift’s head tracking, along with Touch controller tracking, work extremely well within the space the sensors enable.

 

The Oculus Experience

The Rift shares the exact same resolution and refresh rate as the Vive, and as such the experience is really similar in between the 2. Like the Vive, the Rift produces a crisp image with smooth motion and head tracking. In testing, the 3D effect of the stereoscopic images really provided me the sense that the virtual items I was staring at were really in front of me. Eventually, the Rift headset is a display, so smoothness and graphical fidelity will depend on the power of your computer system and sophistication of the software. In regards to hardware, though, the Rift produces a compelling virtual experience for the eyes.

I played a few VR titles available on the Oculus shop, including EVE: Valkyrie, Farlands, and Lucky’s Tale. I also tried Adventure Time: Magic Man’s Head Games and Virtual Desktop, released through SteamVR

EVE: Valkyrie is the star of the launch titles for the Oculus Rift. It’s an online, multiplayer space dogfighting video game sent out in the EVE universe. You play a cloned pilot who runs sorties with your team versus other, comparable teams. It comes down to the space variation of group deathmatch in any first-person shooter, but it’s an interesting and relatively deep flight video game.

The format is perfect for using the Rift while sitting. The view puts you in the cockpit of your picked space fighter, and you can easily look around it while remaining in location. The video game itself is controlled with the Xbox One gamepad, piloting the ship with the double analog sticks and firing with the triggers. Essentially, the VR element of the video game is unneeded; the experience is actually much like playing a dogfighting video game on a normal screen, simply with the ability to look easily around your cockpit (which does not offer any considerable tactical advantage). However, the immersiveness the Rift provides in completely engulfing you in this cockpit point of view really makes the video game feel more engaging and tense.

It isn’t really an intricate financial MMO like EVE itself, and the style of fight is a bit arcade-like in how ships fly and fire, however it’s enjoyable to fly around in space, shooting at people while they shoot at you. It seems like among the most total games made particularly with VR in mind.

Farlands is a xenobiological play ground. You play a researcher on an alien planet, looking for new life types. You can scan different creatures by staring at them, and improve your understanding of them by feeding them foods they desire. It has a very mellow quality, searching for alien animals and seeing them eat to slowly and progressively open brand-new environments to explore. While the concept seems perfect for motion controls, it was basic to have fun with a traditional gamepad, using a reticle in the center of your view to highlight things and move.Oculus Rift Roller Coaster Prank

Lucky’s Tale is a basic cartoony third-person platformer where you control an animation fox as he runs through different levels attempting to rescue his animal pig. It’s a captivating experience that doesn’t really need VR at all. Utilizing the Rift in a video game like this lets you take a look around easily from your above-the-action perspective. However, you can’t readily move the cam to get a better view of an offered position relative to the character you’re managing, which showed to be extremely discouraging when trying to get Lucky to gather lines of coins set in particular arcs in 3D space; without the capability to pan around Lucky, I couldn’t easily align my jumps.

Our review of the Oculus Touch explains of what Oculus Rift video games that support Touch are like, but to sum up the experience, the optional Touch controllers make things like spray-painting walls, aiming weapons, and utilizing telekinetic powers feel very natural.

 

SteamVR

I ran Adventure Time: Magic Man’s Head Games (ATMMHG) on SteamVR to see if the Rift could handle it as smoothly as the Vive does. While SteamVR isn’t really the Rift’s native platform, it displayed the user interface and filled the game completely, and I found it was just as smooth and immersive as it is on the Vive (though, like with Lucky’s Tale, the real worth of playing said third-person platformer in VR is still questionable).

I likewise tried Virtual Desktop, a program that predicts your computer’s screen in front of you in virtual area. It was just as functional and appealing as it was with the HTC Vive, showing my monitor as a giant, curved display screen around me. The software application can also generate a flat screen, as well as reveal your desktop view as a tv mounted on the wall of a home theater. It’s a handy method to make VR useful, even without VR-specific software. If you wish to see a video and it’s not offered on a customer for the Oculus Rift or on SteamVR, you can simply fill it with Virtual Desktop.

The only disadvantage is the resolution of the display. Considering that the Rift shows a 1,080-by-1,200 image to each eye, and the virtual screen looks like a drifting things, it’s actually smaller sized than the headset’s per-eye resolution. That suggests text can appear blurry and grainy unless you discover a sweet spot from which to look at the screen, and reading can trigger eye strain. That stated, enjoying video on Hulu and Netflix is very cool.

 

Final Thoughts

The Oculus Rift conveniently produces an immersive, crisp virtual reality experience that will continue to enhance with the advancement of brand-new software, which has actually been progressively coming out on both the Oculus store and SteamVR. The release of the Oculus Touch controllers and the addition of them to the $600 headset plan further contributes to the worth, though the HTC Vive’s current cut to $599 puts them on equivalent footing in cost and features. Both are technically remarkable, powerful VR headsets, however our Editors’ Choice stays the PlayStation VR for its lower rate and ease of use (though it only works with the PlayStation 4, rather than a PC).

If you want to attempt virtual reality, however you do not want to invest a minimum of $400, the Samsung Gear VR and Google Daydream View are strong options. They’re smartphone-based VR headsets that use a few of the very best mobile VR experiences you can currently get for around $100. Nevertheless, you need a suitable phone to utilize them.Oculus Rift Roller Coaster Prank