Cardboard VR headsets are so much effort: fiddle around with your phone, find the ideal app and launch it; lock it into the uncomfortable phone holder with lenses that do not quite match your phone; strap it on; then take it off once again due to the fact that you realise you didn’t push the start button. Eugh.
The VR Sky CX v3 is different: it’s a total, all-in-one, Android-based VR headset. You do not have to put your phone inside– it has an integrated screen and runs Android 4.4 with a customized VR launcher environment. It’s available for $164.22 from GearBest.com, and it’s really quite cool.Vr Headset Riem 2 Qr CodeVirtual Reality Headset What Do You SeeVirtual Reality Gaming AnimeVr Sky Cx – V3 All-In-One Reviews
While tethered desktop VR systems like the Oculus Rift (our review) and HTC Vive (our evaluation) have left to a fantastic start in Western nations, the expenditure and area requirements are expensive in Asia, which has actually instead revealed a preference for mobile VR services.
I’ve had mixed feelings about mobile VR so far. On the one hand, for anybody who’s experienced desktop-class space scale VR experiences like those on the HTC Vive, mobile VR is just a bad imitation. On the other, I understand not everyone can afford the $600 to $1000 for the headset, plus a $1000 or more gaming PC to choose it; nor can they dedicate a special room in their home to a full VR playspace (although I do think in future, we’ll all have a VR room).
Until now though, your alternatives for mobile VR have been restricted to either absurdly expensive high-end branded services like Samsung Gear VR ($ 700 handset + $100 VR holder); or extremely low spending plan bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to manage, typically don’t match the lenses, and look horrible.
That’s why I’m happy to see a brand-new breed of all-in-one devices, and the VR Sky CX v3 is a terrific starter gadget. Let’s take a look at the specs.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye receives half, or roughly 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade by means of MicroSD slot (as much as 32Gb FAT32).
USB accessory port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm headphone socket.
Capacitive controls on the side.
No IPD or screen distance adjuster (IPD is a repaired 64mm).
” Nibiru” VR OS, a heavily customized Android 4.4 skin.
The gadget comes with some natty in-ear buds, but you ‘d be wise to utilize your very own headphones. If I had one grievance, this would be it. The Oculus Rift has shown that integrated earphones significantly simplify the process of “jacking in” to VR, without a mess of cable televisions. For something that bills itself as “all-in-one” gadget, I ‘d actually like to have seen a similar style of connected earphones.
With expandable storage, USB accessory port and Bluetooth 4.0, you need to have no problems with connecting devices. The Wi-Fi receiver isn’t really terrific though, and suffered from connection concerns in areas of my house that other gadgets were at least satisfactory.
Visual Quality and Comfort
Out of the box, I discovered the resolution, field of view, and convenience to be terrific– which is happily unexpected. Unfortunately, the image is rather laggy– it’s definitely not the exact same silky smooth movement you obtain from a GearVR or Oculus Rift. You’ll wish to prevent fast motions.
The 1080p screen offers a per-eye resolution equal to that of PlayStation VR, though somewhat lower than the Oculus Rift and substantially lower than a Gear VR. The field of view and brightness is likewise just as good as desktop-class headsets, though the refresh rate is noticeably lower.
The aspherical lenses presents no glaring artifacts or an uncommon amount of “screen door effect”; total things look excellent, but there is color aberrations towards the edges. The lack of IPD (Inter-Pupillary Distance) change is going to leave out those outside of the standard though; more than a few millimeters away from 64mm and your eyes will strain, or trigger sickness as they aim to accommodate.
In regards to comfort, the strap is simple to change and my glasses fit within fine. At 413g, it’s no heavier than a cardboard case and phone; in contrast the Oculus Rift is 470g, while the HTC Vive is 555g.
Material and Controls
Content is perhaps the weakest point of the whole mobile VR ecosystem, however let’s look at exactly what you’ll find.
360 ° videos: a round video that you sit in the middle of. These have actually received a resurgence in popularity with VR, and we’re starting to see higher quality cameras for capturing scenes in 4K, so you can expect this to be an area of development in the coming years. Eventually, they might end up being as much of a trend as 3DTVs. The present crop of 360 ° videos are typically really low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or larger file sizes than routine 360 ° videos, due to the need to encode a separate view for both eyes, 3D versions use increased immersion (more like “real VR”), however at the expense of more visual artifacts or distortion where electronic camera stitching takes place.
Native Cardboard apps: video games and interactive experiences. These are a variety of quality. The majority of Cardboard VR apps are compatible, though you’ll discover some interact awkwardly with the headset’s built-in VR layer. Some apps will shown right away in 3D; some you’ll see both the right and left eye view, so you’ll have to tap the VR menu tool and disable VR mode so they work natively. There is no requirement for user interface or control schemes, so some apps expect a gamepad, while some anticipate you to tap the screen to make choices prior to launching into VR (you can allow an imitated mouselook from the quick tools); while others just work terrific with the built-in scroll and tap system. Within VR (previously VRSE) dealt with neither, and I had to plug in a mouse just to get the screen to scroll so I could select a video. After downloading The New York Times “Displaced” experience, I found the video quality to be dreadful, but the psychological connection is there. Of the few games I attempted, Radial-G just chose not to run. None of these defects is the fault of the headset– it’s simply the lack of standards around Cardboard VR and Android in general. If you do prepare to play video games however, intend on purchasing a Bluetooth gamepad too.
I need to also keep in mind that you can run standard Android apps, naturally. They’ll appear floating in front of you on a big virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve seen the review video, you’ll see that I kept the headset on the whole time, reading my script from a virtual Google Doc.Virtual Reality Headset What Do You SeeVirtual Reality Gaming AnimeVr Sky Cx – V3 All-In-One Reviews
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is mostly a passive, media consumption device. It’s your own personal movie theater; it’s for immersive videos of all kinds. The videos are never going to super-high quality thanks to the reduced screen resolution and 4Gb file limit of FAT32 formatted SD cards, so do not expect to be viewing your 3D BluRay rips. Any media formatted for GearVR should work fine. You may have some success with Cardboard VR games, but do not anticipate to be blown away.
It’s not fair to compare the device to desktop connected headsets, and you shouldn’t consider it as option. Though the visual quality of the display might be on par, the graphics system driving it and the content available is greatly different.
So, is it worth $165? If you already own a GearVR suitable headset, then certainly the $99 GearVR holder is a better choice for you. If you own another high-end mobile handset with decent graphics processor, again, some sort of tough shell Cardboard holder may be your much better choice. If you have a spending plan Android gadget, or just want something more suited to VR without the hassle of extricating your handset from a holder each time, then VR Sky CX v3 is a great option.