Cardboard VR headsets are a lot effort: fiddle around with your phone, find the ideal app and launch it; latch it into the uncomfortable phone holder with lenses that don’t quite match your phone; strap it on; then take it off again because you understand you didn’t press the start button. Eugh.
The VR Sky CX v3 is various: it’s a total, all-in-one, Android-based VR headset. You don’t need to put your phone within– it has a built-in screen and runs Android 4.4 with a custom-made VR launcher environment. It’s offered for $164.22 from GearBest.com, and it’s really rather cool.Samsung Vr Headset How To UseVirtual Reality Headset ListZebronics 3D Gaming Virtual Reality HeadsetVr Sky Cx V3 Amazon
While tethered desktop VR systems like the Oculus Rift (our evaluation) and HTC Vive (our review) have actually gotten off to an excellent start in Western countries, the cost and space requirements are excessive in Asia, which has instead shown a preference for mobile VR options.
I’ve had actually mixed sensations about mobile VR up until now. On the one hand, for anyone who’s skilled desktop-class room scale VR experiences like those on the HTC Vive, mobile VR is simply a bad imitation. On the other, I understand not everybody can manage the $600 to $1000 for the headset, plus a $1000 or more video gaming PC to go with it; nor can they commit a special room in their house to a full VR playspace (although I do believe in future, we’ll all have a VR space).
Previously though, your alternatives for mobile VR have been limited to either absurdly costly high-end branded options like Samsung Gear VR ($ 700 handset + $100 VR holder); or extremely low spending plan bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to control, often do not match the lenses, and look dreadful.
That’s why I’m pleased to see a brand-new breed of all-in-one devices, and the VR Sky CX v3 is a terrific starter device. Let’s have a look at the specifications.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye gets half, or roughly 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade via MicroSD slot (approximately 32Gb FAT32).
USB accessory port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm earphone socket.
Capacitive controls on the side.
No IPD or screen range adjuster (IPD is a fixed 64mm).
” Nibiru” VR OS, a heavily tailored Android 4.4 skin.
The device features some natty in-ear buds, but you ‘d be a good idea to utilize your very own headphones. If I had one problem, this would be it. The Oculus Rift has actually revealed that integrated earphones vastly streamline the process of “jacking in” to VR, without a mess of cable televisions. For something that bills itself as “all-in-one” device, I ‘d really want to have seen a comparable design of connected earphones.
With expandable storage, USB device port and Bluetooth 4.0, you should have no problems with linking accessories. The Wi-Fi receiver isn’t great though, and struggled with connection issues in areas of my house that other devices were at least passable.
Visual Quality and Comfort
Out of the box, I discovered the resolution, field of view, and comfort to be terrific– which is pleasantly unexpected. Unfortunately, the image is rather laggy– it’s certainly not the very same silky smooth movement you obtain from a GearVR or Oculus Rift. You’ll wish to prevent quick movements.
The 1080p screen provides a per-eye resolution equivalent to that of PlayStation VR, though somewhat lower than the Oculus Rift and substantially lower than a Gear VR. The field of vision and brightness is likewise just as great as desktop-class headsets, though the refresh rate is noticeably lower.
The aspherical lenses presents no glaring artifacts or an uncommon amount of “screen door effect”; overall things look excellent, however there is color aberrations towards the edges. The absence of IPD (Inter-Pupillary Distance) change is going to omit those beyond the standard though; more than a couple of millimeters far from 64mm and your eyes will strain, or cause illness as they attempt to accommodate.
In terms of convenience, the strap is simple to adjust and my glasses fit inside great. At 413g, it’s no much heavier than a cardboard case and phone; in contrast the Oculus Rift is 470g, while the HTC Vive is 555g.
Material and Controls
Material is perhaps the weakest point of the entire mobile VR environment, but let’s look at exactly what you’ll find.
360 ° videos: a spherical video that you sit in the middle of. These have actually gotten a resurgence in popularity with VR, and we’re starting to see higher quality electronic cameras for capturing scenes in 4K, so you can expect this to be a location of development in the coming years. Eventually, they might end up being as much of a trend as 3DTVs. The present crop of 360 ° videos are normally extremely low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or bigger file sizes than routine 360 ° videos, due to the need to encode a different view for both eyes, 3D versions provide increased immersion (more like “actual VR”), but at the cost of more visual artifacts or distortion where electronic camera stitching takes place.
Native Cardboard apps: video games and interactive experiences. These are a variety of quality. A lot of Cardboard VR apps are compatible, though you’ll discover some connect awkwardly with the headset’s integrated VR layer. Some apps will revealed immediately in 3D; some you’ll see both the right and left eye view, so you’ll need to tap the VR menu tool and disable VR mode so they work natively. There is no requirement for user interface or control schemes, so some apps expect a gamepad, while some anticipate you to tap the screen to make selections prior to launching into VR (you can allow a replicated mouselook from the fast tools); while others just work excellent with the integrated scroll and tap mechanism. Within VR (previously VRSE) worked with neither, and I had to plug in a mouse just to obtain the screen to scroll so I could pick a video. After downloading The New York Times “Displaced” experience, I found the video quality to be dreadful, however the emotional connection is there. Of the few games I attempted, Radial-G just chose not to run. None of these defects is the fault of the headset– it’s just the absence of requirements around Cardboard VR and Android in general. If you do plan to play video games however, intend on purchasing a Bluetooth gamepad too.
I need to also note that you can run basic Android apps, of course. They’ll appear drifting in front of you on a large virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve seen the review video, you’ll see that I kept the headset on the entire time, reading my script from a virtual Google Doc.Virtual Reality Headset ListZebronics 3D Gaming Virtual Reality HeadsetVr Sky Cx V3 Amazon
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is mainly a passive, media intake device. It’s your very own personal movie theater; it’s for immersive videos of all kinds. The videos are never ever going to super-high quality thanks to the lowered screen resolution and 4Gb file limit of FAT32 formatted SD cards, so do not anticipate to be seeing your 3D BluRay rips. Any media formatted for GearVR needs to work fine. You may have some success with Cardboard VR games, however do not anticipate to be blown away.
It’s not fair to compare the gadget to desktop tethered headsets, and you should not consider it as alternative. Though the visual quality of the display might be on par, the graphics system driving it and the content offered is greatly different.
So, is it worth $165? If you already own a GearVR compatible headset, then clearly the $99 GearVR holder is a much better option for you. If you own another high-end mobile handset with decent graphics processor, again, some sort of hard shell Cardboard holder might be your better option. If you have a budget Android gadget, or just desire something more suited to VR without the inconvenience of liberating your handset from a holder each time, then VR Sky CX v3 is an excellent option.