Cardboard VR headsets are so much effort: fiddle around with your phone, find the ideal app and launch it; lock it into the uncomfortable phone holder with lenses that do not quite match your phone; strap it on; then take it off again since you realise you didn’t push the start button. Eugh.
The VR Sky CX v3 is various: it’s a total, all-in-one, Android-based VR headset. You do not need to put your phone within– it has a built-in screen and runs Android 4.4 with a custom-made VR launcher environment. It’s available for $164.22 from GearBest.com, and it’s in fact quite cool.Vr Headset Hd ComputerKia Virtual Reality HeadsetGaming Virtual Reality Headset PriceVr Sky Cx V3 Ebay
While connected desktop VR systems like the Oculus Rift (our evaluation) and HTC Vive (our evaluation) have left to a great start in Western countries, the cost and area requirements are excessive in Asia, which has rather shown a preference for mobile VR services.
I’ve had actually mixed feelings about mobile VR so far. On the one hand, for anyone who’s knowledgeable desktop-class room scale VR experiences like those on the HTC Vive, mobile VR is merely a bad imitation. On the other, I understand not everybody can manage the $600 to $1000 for the headset, plus a $1000 or more gaming PC to opt for it; nor can they devote an unique space in their home to a complete VR playspace (although I do think in future, we’ll all have a VR space).
Previously though, your options for mobile VR have been restricted to either absurdly pricey high-end top quality options like Samsung Gear VR ($ 700 handset + $100 VR holder); or super low budget plan bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to manage, typically do not match the lenses, and look dreadful.
That’s why I’m delighted to see a brand-new breed of all-in-one gadgets, and the VR Sky CX v3 is a terrific starter gadget. Let’s take a look at the specs.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye receives half, or approximately 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade through MicroSD slot (as much as 32Gb FAT32).
USB device port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm earphone socket.
Capacitive controls on the side.
No IPD or screen distance adjuster (IPD is a fixed 64mm).
” Nibiru” VR OS, a heavily personalized Android 4.4 skin.
The device includes some natty in-ear buds, but you ‘d be smart to use your very own earphones. If I had one problem, this would be it. The Oculus Rift has actually revealed that integrated headphones significantly simplify the procedure of “jacking in” to VR, without a mess of cables. For something that expenses itself as “all-in-one” device, I ‘d really want to have actually seen a comparable style of connected earphones.
With expandable storage, USB accessory port and Bluetooth 4.0, you need to have no problems with linking devices. The Wi-Fi receiver isn’t terrific though, and suffered from connection problems in locations of my home that other devices were at least satisfactory.
Visual Quality and Comfort
Out of the box, I discovered the resolution, field of vision, and convenience to be excellent– which is happily surprising. Unfortunately, the image is quite laggy– it’s definitely not the same silky smooth movement you obtain from a GearVR or Oculus Rift. You’ll want to prevent fast motions.
The 1080p screen provides a per-eye resolution equivalent to that of PlayStation VR, though slightly lower than the Oculus Rift and significantly lower than a Gear VR. The field of vision and brightness is also just as excellent as desktop-class headsets, though the refresh rate is significantly lower.
The aspherical lenses provides no glaring artifacts or an uncommon amount of “screen door effect”; overall things look excellent, but there is color aberrations toward the edges. The lack of IPD (Inter-Pupillary Distance) modification is going to leave out those outside of the standard though; more than a number of millimeters away from 64mm and your eyes will strain, or cause illness as they aim to accommodate.
In terms of comfort, the strap is easy to change and my glasses fit inside fine. At 413g, it’s no heavier than a cardboard case and phone; in contrast the Oculus Rift is 470g, while the HTC Vive is 555g.
Content and Controls
Content is perhaps the weakest point of the whole mobile VR environment, but let’s take a look at what you’ll discover.
360 ° videos: a spherical video that you sit in the middle of. These have gotten a resurgence in popularity with VR, and we’re beginning to see higher quality cams for capturing scenes in 4K, so you can anticipate this to be an area of growth in the coming years. Ultimately, they might end up being as much of a fad as 3DTVs. The existing crop of 360 ° videos are normally very low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or bigger file sizes than routine 360 ° videos, due to the have to encode a separate view for both eyes, 3D versions use increased immersion (more like “real VR”), however at the cost of more visual artifacts or distortion where cam stitching happens.
Native Cardboard apps: video games and interactive experiences. These are a variety of quality. Most Cardboard VR apps work, though you’ll discover some connect awkwardly with the headset’s built-in VR layer. Some apps will shown instantly in 3D; some you’ll see both the right and left eye view, so you’ll need to tap the VR menu tool and disable VR mode so they work natively. There is no standard for interface or control plans, so some apps anticipate a gamepad, while some expect you to tap the screen to make choices prior to introducing into VR (you can make it possible for an emulated mouselook from the fast tools); while others just work excellent with the integrated scroll and tap system. Within VR (previously VRSE) worked with neither, and I needed to plug in a mouse just to obtain the screen to scroll so I might pick a video. After downloading The New York Times “Displaced” experience, I discovered the video quality to be appalling, however the psychological connection exists. Of the few games I attempted, Radial-G simply refused to run. None of these flaws is the fault of the headset– it’s simply the lack of standards around Cardboard VR and Android in basic. If you do plan to play video games however, plan on purchasing a Bluetooth gamepad too.
I need to also keep in mind that you can run standard Android apps, naturally. They’ll appear drifting in front of you on a large virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve watched the evaluation video, you’ll see that I kept the headset on the entire time, reading my script from a virtual Google Doc.Kia Virtual Reality HeadsetGaming Virtual Reality Headset PriceVr Sky Cx V3 Ebay
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is primarily a passive, media usage device. It’s your very own personal movie theater; it’s for immersive videos of all kinds. The videos are never going to super-high quality thanks to the lowered screen resolution and 4Gb file limit of FAT32 formatted SD cards, so don’t expect to be seeing your 3D BluRay rips. Any media formatted for GearVR ought to work fine. You may have some success with Cardboard VR games, however do not expect to be blown away.
It’s not fair to compare the device to desktop tethered headsets, and you shouldn’t consider it as option. Though the visual quality of the display may be on par, the graphics system driving it and the material available is vastly various.
So, is it worth $165? If you already own a GearVR compatible headset, then undoubtedly the $99 GearVR holder is a better choice for you. If you own another high-end mobile handset with decent graphics processor, again, some kind of difficult shell Cardboard holder might be your much better option. If you have a budget plan Android device, or just want something more matched to VR without the hassle of extricating your handset from a holder each time, then VR Sky CX v3 is a great option.