Cardboard VR headsets are so much effort: fiddle around with your phone, discover the ideal app and launch it; latch it into the uncomfortable phone holder with lenses that do not rather match your phone; strap it on; then take it off again due to the fact that you understand you didn’t press the start button. Eugh.
The VR Sky CX v3 is different: it’s a complete, all-in-one, Android-based VR headset. You don’t need to put your phone inside– it has an integrated screen and runs Android 4.4 with a custom-made VR launcher environment. It’s readily available for $164.22 from GearBest.com, and it’s actually quite cool.Vr Headset For SteamVirtual Reality Headset HpVirtual Reality Gaming WarehouseVr Sky Cx-V3 Manual
While connected desktop VR systems like the Oculus Rift (our review) and HTC Vive (our evaluation) have actually left to a fantastic start in Western countries, the cost and area requirements are excessive in Asia, which has actually rather shown a choice for mobile VR solutions.
I’ve had blended feelings about mobile VR up until now. On the one hand, for anybody who’s experienced desktop-class space scale VR experiences like those on the HTC Vive, mobile VR is just a poor imitation. On the other, I comprehend not everybody can afford the $600 to $1000 for the headset, plus a $1000 or more video gaming PC to opt for it; nor can they dedicate a special room in their home to a full VR playspace (although I do think in future, we’ll all have a VR room).
Until now however, your options for mobile VR have actually been restricted to either absurdly costly high-end branded solutions like Samsung Gear VR ($ 700 handset + $100 VR holder); or incredibly low spending plan bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to control, often do not match the lenses, and look dreadful.
That’s why I’m happy to see a brand-new type of all-in-one gadgets, and the VR Sky CX v3 is a great starter gadget. Let’s take a look at the specs.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye receives half, or roughly 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade by means of MicroSD slot (as much as 32Gb FAT32).
USB device port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm earphone socket.
Capacitive controls on the side.
No IPD or screen range adjuster (IPD is a fixed 64mm).
” Nibiru” VR OS, a greatly customized Android 4.4 skin.
The gadget comes with some natty in-ear buds, however you ‘d be smart to use your own earphones. If I had one complaint, this would be it. The Oculus Rift has revealed that integrated earphones significantly simplify the procedure of “jacking in” to VR, without a mess of cables. For something that bills itself as “all-in-one” device, I ‘d truly like to have actually seen a comparable design of connected earphones.
With expandable storage, USB device port and Bluetooth 4.0, you should have no problems with connecting accessories. The Wi-Fi receiver isn’t really fantastic though, and suffered from connectivity concerns in areas of my house that other gadgets were at least passable.
Visual Quality and Comfort
Out of package, I found the resolution, field of vision, and comfort to be great– which is pleasantly surprising. Regrettably, the image is rather laggy– it’s definitely not the exact same silky smooth movement you obtain from a GearVR or Oculus Rift. You’ll want to avoid quick motions.
The 1080p screen provides a per-eye resolution equal to that of PlayStation VR, though a little lower than the Oculus Rift and significantly lower than a Gear VR. The field of vision and brightness is also just as excellent as desktop-class headsets, though the refresh rate is significantly lower.
The aspherical lenses provides no glaring artifacts or an unusual amount of “screen door impact”; overall things look fantastic, however there is color aberrations toward the edges. The absence of IPD (Inter-Pupillary Distance) adjustment is going to leave out those outside of the standard though; more than a couple of millimeters far from 64mm and your eyes will strain, or cause illness as they try to accommodate.
In regards to comfort, the strap is easy to change and my glasses fit within great. At 413g, it’s no much heavier than a cardboard case and phone; in contrast the Oculus Rift is 470g, while the HTC Vive is 555g.
Content and Controls
Material is probably the weakest point of the entire mobile VR environment, however let’s look at what you’ll find.
360 ° videos: a spherical video that you sit in the middle of. These have actually gotten a revival in appeal with VR, and we’re starting to see greater quality cams for capturing scenes in 4K, so you can anticipate this to be a location of growth in the coming years. Eventually, they may end up being as much of a trend as 3DTVs. The existing crop of 360 ° videos are usually really low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or bigger file sizes than routine 360 ° videos, due to the have to encode a different view for both eyes, 3D variations provide increased immersion (more like “real VR”), however at the cost of more visual artifacts or distortion where cam stitching happens.
Native Cardboard apps: video games and interactive experiences. These are a mixed bag of quality. The majority of Cardboard VR apps are compatible, though you’ll discover some engage awkwardly with the headset’s integrated VR layer. Some apps will shown instantly in 3D; some you’ll see both the right and left eye view, so you’ll have to tap the VR menu tool and disable VR mode so they work natively. There is no requirement for user interface or control plans, so some apps expect a gamepad, while some expect you to tap the screen to make selections prior to releasing into VR (you can allow an emulated mouselook from the quick tools); while others simply work great with the integrated scroll and tap system. Within VR (formerly VRSE) dealt with neither, and I had to plug in a mouse simply to obtain the screen to scroll so I might choose a video. After downloading The New York Times “Displaced” experience, I discovered the video quality to be appalling, but the emotional connection is there. Of the few games I attempted, Radial-G just refused to run. None of these flaws is the fault of the headset– it’s just the lack of requirements around Cardboard VR and Android in basic. If you do prepare to play games though, plan on buying a Bluetooth gamepad too.
I should also keep in mind that you can run basic Android apps, of course. They’ll appear floating in front of you on a large virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve viewed the review video, you’ll see that I kept the headset on the entire time, reading my script from a virtual Google Doc.Virtual Reality Headset HpVirtual Reality Gaming WarehouseVr Sky Cx-V3 Manual
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is primarily a passive, media consumption gadget. It’s your own private cinema; it’s for immersive videos of all kinds. The videos are never going to super-high quality thanks to the decreased screen resolution and 4Gb file limit of FAT32 formatted SD cards, so do not anticipate to be viewing your 3D BluRay rips. Any media formatted for GearVR ought to work fine. You may have some success with Cardboard VR games, however don’t anticipate to be blown away.
It’s unfair to compare the device to desktop tethered headsets, and you should not consider it as alternative. Though the visual quality of the display screen may be on par, the graphics system driving it and the material readily available is significantly various.
So, is it worth $165? If you currently own a GearVR compatible headset, then obviously the $99 GearVR holder is a much better option for you. If you own another high-end mobile handset with decent graphics processor, again, some kind of hard shell Cardboard holder may be your much better choice. If you have a spending plan Android gadget, or just desire something more matched to VR without the trouble of liberating your handset from a holder each time, then VR Sky CX v3 is an excellent option.