Cardboard VR headsets are so much effort: fiddle around with your phone, discover the right app and launch it; latch it into the awkward phone holder with lenses that do not quite match your phone; strap it on; then take it off once again since you realise you didn’t push the start button. Eugh.
The VR Sky CX v3 is different: it’s a complete, all-in-one, Android-based VR headset. You don’t need to put your phone inside– it has an integrated screen and runs Android 4.4 with a custom-made VR launcher environment. It’s offered for $164.22 from GearBest.com, and it’s in fact rather cool.Ant Vr Headset How To UseHomido Virtual Reality Headset KopenOnline Gaming Virtual RealityVr Sky Cx V3
While tethered desktop VR systems like the Oculus Rift (our evaluation) and HTC Vive (our evaluation) have actually gotten off to a fantastic start in Western nations, the cost and area requirements are expensive in Asia, which has rather revealed a preference for mobile VR solutions.
I’ve had mixed feelings about mobile VR up until now. On the one hand, for anybody who’s knowledgeable desktop-class space scale VR experiences like those on the HTC Vive, mobile VR is simply a bad replica. On the other, I comprehend not everyone can afford the $600 to $1000 for the headset, plus a $1000 or more gaming PC to go with it; nor can they commit an unique space in their home to a complete VR playspace (although I do believe in future, we’ll all have a VR room).
Until now however, your alternatives for mobile VR have actually been limited to either ridiculously costly high-end top quality services like Samsung Gear VR ($ 700 handset + $100 VR holder); or extremely low budget bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to control, typically do not match the lenses, and look horrible.
That’s why I’m pleased to see a new type of all-in-one devices, and the VR Sky CX v3 is an excellent starter device. Let’s have a look at the specifications.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye receives half, or roughly 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade through MicroSD slot (as much as 32Gb FAT32).
USB device port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm earphone socket.
Capacitive controls on the side.
No IPD or screen range adjuster (IPD is a fixed 64mm).
” Nibiru” VR OS, a greatly personalized Android 4.4 skin.
The gadget includes some natty in-ear buds, but you ‘d be smart to utilize your very own earphones. If I had one grievance, this would be it. The Oculus Rift has actually revealed that built-in headphones significantly streamline the procedure of “jacking in” to VR, without a mess of cable televisions. For something that expenses itself as “all-in-one” device, I ‘d truly prefer to have actually seen a similar style of connected earphones.
With expandable storage, USB device port and Bluetooth 4.0, you need to have no issues with connecting devices. The Wi-Fi receiver isn’t really terrific though, and experienced connection issues in locations of my home that other devices were at least passable.
Visual Quality and Comfort
Out of package, I found the resolution, field of vision, and convenience to be excellent– which is pleasantly unexpected. Sadly, the image is rather laggy– it’s definitely not the exact same silky smooth motion you get from a GearVR or Oculus Rift. You’ll wish to prevent fast motions.
The 1080p screen gives a per-eye resolution equivalent to that of PlayStation VR, though a little lower than the Oculus Rift and considerably lower than a Gear VR. The field of view and brightness is likewise simply as great as desktop-class headsets, though the refresh rate is visibly lower.
The aspherical lenses provides no glaring artifacts or an unusual amount of “screen door impact”; total things look excellent, but there is color aberrations towards the edges. The absence of IPD (Inter-Pupillary Distance) change is going to omit those outside of the standard though; more than a number of millimeters far from 64mm and your eyes will strain, or trigger sickness as they try to accommodate.
In terms of comfort, the strap is easy to adjust and my glasses fit inside great. At 413g, it’s no heavier than a cardboard case and phone; in comparison the Oculus Rift is 470g, while the HTC Vive is 555g.
Material and Controls
Content is probably the weakest point of the entire mobile VR environment, however let’s look at exactly what you’ll find.
360 ° videos: a spherical video that you sit in the middle of. These have gotten a renewal in popularity with VR, and we’re beginning to see higher quality electronic cameras for catching scenes in 4K, so you can expect this to be a location of development in the coming years. Ultimately, they may end up being as much of a fad as 3DTVs. The current crop of 360 ° videos are typically extremely low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or larger file sizes than routine 360 ° videos, due to the need to encode a separate view for both eyes, 3D variations use increased immersion (more like “real VR”), but at the expense of more visual artifacts or distortion where electronic camera stitching occurs.
Native Cardboard apps: games and interactive experiences. These are a mixed bag of quality. The majority of Cardboard VR apps work, though you’ll find some communicate awkwardly with the headset’s integrated VR layer. Some apps will shown immediately in 3D; some you’ll see both the right and left eye view, so you’ll have to tap the VR menu tool and disable VR mode so they work natively. There is no requirement for user interface or control schemes, so some apps expect a gamepad, while some anticipate you to tap the screen to make choices before launching into VR (you can allow an emulated mouselook from the quick tools); while others just work terrific with the built-in scroll and tap system. Within VR (previously VRSE) dealt with neither, and I needed to plug in a mouse simply to obtain the screen to scroll so I might select a video. After downloading The New York Times “Displaced” experience, I discovered the video quality to be dreadful, but the psychological connection exists. Of the couple of games I tried, Radial-G simply chose not to run. None of these defects is the fault of the headset– it’s just the absence of standards around Cardboard VR and Android in general. If you do plan to play games though, plan on purchasing a Bluetooth gamepad too.
I must also keep in mind that you can run standard Android apps, obviously. They’ll appear drifting in front of you on a large virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve seen the evaluation video, you’ll see that I kept the headset on the whole time, reading my script from a virtual Google Doc.Homido Virtual Reality Headset KopenOnline Gaming Virtual RealityVr Sky Cx V3
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is mainly a passive, media intake device. It’s your very own private cinema; it’s for immersive videos of all kinds. The videos are never going to super-high quality thanks to the lowered screen resolution and 4Gb file limit of FAT32 formatted SD cards, so do not anticipate to be seeing your 3D BluRay rips. Any media formatted for GearVR should work fine. You may have some success with Cardboard VR games, however don’t expect to be blown away.
It’s not fair to compare the gadget to desktop connected headsets, and you shouldn’t consider it as alternative. Though the visual quality of the screen might be on par, the graphics system driving it and the material offered is greatly various.
So, is it worth $165? If you currently own a GearVR compatible headset, then clearly the $99 GearVR holder is a much better option for you. If you own another high-end mobile handset with decent graphics processor, once again, some kind of tough shell Cardboard holder may be your better choice. If you have a budget plan Android device, or simply desire something more fit to VR without the inconvenience of extricating your handset from a holder each time, then VR Sky CX v3 is a great option.