Cardboard VR headsets are so much effort: fiddle around with your phone, discover the right app and launch it; lock it into the uncomfortable phone holder with lenses that do not quite match your phone; strap it on; then take it off again because you understand you didn’t press the start button. Eugh.
The VR Sky CX v3 is different: it’s a total, all-in-one, Android-based VR headset. You don’t have to put your phone inside– it has a built-in screen and runs Android 4.4 with a custom-made VR launcher environment. It’s offered for $164.22 from GearBest.com, and it’s really quite cool.Vr Headset XiaomiVirtual Reality Headset ControlBest Rated Virtual Reality GamingVr Sky Cx V5
While tethered desktop VR systems like the Oculus Rift (our evaluation) and HTC Vive (our evaluation) have actually gotten off to a great start in Western countries, the expense and space requirements are expensive in Asia, which has rather shown a preference for mobile VR solutions.
I’ve had mixed sensations about mobile VR up until now. On the one hand, for anyone who’s experienced desktop-class room scale VR experiences like those on the HTC Vive, mobile VR is just a poor replica. On the other, I understand not everybody can afford the $600 to $1000 for the headset, plus a $1000 or more video gaming PC to choose it; nor can they devote an unique space in their house to a full VR playspace (although I do believe in future, we’ll all have a VR space).
Previously though, your choices for mobile VR have actually been restricted to either absurdly pricey high-end top quality services like Samsung Gear VR ($ 700 handset + $100 VR holder); or extremely low budget bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to control, frequently don’t match the lenses, and look dreadful.
That’s why I’m pleased to see a brand-new type of all-in-one devices, and the VR Sky CX v3 is a terrific starter gadget. Let’s take a look at the specs.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye receives half, or approximately 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade through MicroSD slot (up to 32Gb FAT32).
USB device port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm earphone socket.
Capacitive controls on the side.
No IPD or screen distance adjuster (IPD is a fixed 64mm).
” Nibiru” VR OS, a heavily tailored Android 4.4 skin.
The device comes with some natty in-ear buds, however you ‘d be a good idea to use your very own earphones. If I had one problem, this would be it. The Oculus Rift has shown that built-in earphones greatly simplify the process of “jacking in” to VR, without a mess of cable televisions. For something that costs itself as “all-in-one” gadget, I ‘d truly want to have seen a similar style of connected earphones.
With expandable storage, USB accessory port and Bluetooth 4.0, you need to have no problems with linking accessories. The Wi-Fi receiver isn’t terrific though, and struggled with connection concerns in locations of my home that other gadgets were at least passable.
Visual Quality and Comfort
From package, I found the resolution, field of view, and comfort to be great– which is happily surprising. Regrettably, the image is quite laggy– it’s definitely not the very same silky smooth movement you obtain from a GearVR or Oculus Rift. You’ll want to prevent fast motions.
The 1080p screen offers a per-eye resolution equal to that of PlayStation VR, though somewhat lower than the Oculus Rift and substantially lower than a Gear VR. The field of vision and brightness is likewise simply as great as desktop-class headsets, though the refresh rate is significantly lower.
The aspherical lenses presents no glaring artifacts or an unusual quantity of “screen door result”; overall things look excellent, however there is color aberrations towards the edges. The lack of IPD (Inter-Pupillary Distance) adjustment is going to omit those beyond the norm though; more than a few millimeters away from 64mm and your eyes will strain, or trigger illness as they try to accommodate.
In terms of comfort, the strap is simple to change and my glasses fit inside fine. At 413g, it’s no much heavier than a cardboard case and phone; in contrast the Oculus Rift is 470g, while the HTC Vive is 555g.
Material and Controls
Material is perhaps the weakest point of the whole mobile VR environment, but let’s take a look at exactly what you’ll discover.
360 ° videos: a round video that you sit in the middle of. These have actually received a resurgence in appeal with VR, and we’re beginning to see greater quality video cameras for catching scenes in 4K, so you can expect this to be an area of development in the coming years. Eventually, they might turn out to be as much of a trend as 3DTVs. The current crop of 360 ° videos are generally very low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or larger file sizes than regular 360 ° videos, due to the have to encode a separate view for both eyes, 3D versions provide increased immersion (more like “real VR”), but at the expense of more visual artifacts or distortion where video camera stitching occurs.
Native Cardboard apps: video games and interactive experiences. These are a variety of quality. Most Cardboard VR apps are compatible, though you’ll discover some communicate awkwardly with the headset’s built-in VR layer. Some apps will revealed right away in 3D; some you’ll see both the right and left eye view, so you’ll have to tap the VR menu tool and disable VR mode so they work natively. There is no standard for interface or control plans, so some apps anticipate a gamepad, while some anticipate you to tap the screen to make selections prior to introducing into VR (you can make it possible for an imitated mouselook from the quick tools); while others simply work fantastic with the integrated scroll and tap mechanism. Within VR (formerly VRSE) worked with neither, and I needed to plug in a mouse simply to get the screen to scroll so I could choose a video. After downloading The New York Times “Displaced” experience, I discovered the video quality to be appalling, but the emotional connection exists. Of the few games I attempted, Radial-G simply refused to run. None of these defects is the fault of the headset– it’s simply the absence of requirements around Cardboard VR and Android in general. If you do prepare to play video games though, plan on buying a Bluetooth gamepad too.
I ought to likewise note that you can run basic Android apps, of course. They’ll appear drifting in front of you on a big virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve watched the evaluation video, you’ll see that I kept the headset on the entire time, reading my script from a virtual Google Doc.Virtual Reality Headset ControlBest Rated Virtual Reality GamingVr Sky Cx V5
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is mostly a passive, media intake gadget. It’s your very own private cinema; it’s for immersive videos of all kinds. The videos are never going to super-high quality thanks to the minimized screen resolution and 4Gb file limit of FAT32 formatted SD cards, so do not anticipate to be seeing your 3D BluRay rips. Any media formatted for GearVR must work fine. You might have some success with Cardboard VR video games, but don’t anticipate to be blown away.
It’s unfair to compare the device to desktop tethered headsets, and you should not consider it as alternative. Though the visual quality of the screen might be on par, the graphics system driving it and the material offered is greatly different.
So, is it worth $165? If you currently own a GearVR suitable headset, then obviously the $99 GearVR holder is a much better option for you. If you own another high-end mobile handset with decent graphics processor, again, some sort of difficult shell Cardboard holder may be your much better choice. If you have a spending plan Android device, or simply want something more fit to VR without the inconvenience of liberating your handset from a holder each time, then VR Sky CX v3 is an excellent option.