Cardboard VR headsets are a lot effort: fiddle around with your phone, find the best app and launch it; lock it into the awkward phone holder with lenses that do not rather match your phone; strap it on; then take it off again since you understand you didn’t push the start button. Eugh.
The VR Sky CX v3 is various: it’s a total, all-in-one, Android-based VR headset. You don’t have to put your phone inside– it has a built-in screen and runs Android 4.4 with a customized VR launcher environment. It’s readily available for $164.22 from GearBest.com, and it’s really rather cool.Soundlogic Xt Vr Headset TroubleshootingVirtual Reality Headset Call Of DutyPc Gaming Virtual Reality HeadsetVr Sky Cx
While connected desktop VR systems like the Oculus Rift (our review) and HTC Vive (our evaluation) have gotten off to a great start in Western countries, the expenditure and area requirements are excessive in Asia, which has rather revealed a preference for mobile VR services.
I’ve had actually mixed feelings about mobile VR so far. On the one hand, for anybody who’s skilled desktop-class room scale VR experiences like those on the HTC Vive, mobile VR is merely a poor imitation. On the other, I comprehend not everyone can afford the $600 to $1000 for the headset, plus a $1000 or more gaming PC to opt for it; nor can they dedicate an unique space in their home to a complete VR playspace (although I do believe in future, we’ll all have a VR space).
Previously though, your alternatives for mobile VR have been restricted to either absurdly pricey high-end top quality services like Samsung Gear VR ($ 700 handset + $100 VR holder); or incredibly low budget bring-your-own-device generic Cardboard VR ($ 15 to 100), which are fiddly to control, frequently do not match the lenses, and look terrible.
That’s why I’m pleased to see a new type of all-in-one devices, and the VR Sky CX v3 is an excellent starter gadget. Let’s have a look at the specs.
VR Sky CX V3: Under the Cover
100 ° Field of View
1920 x 1080p 60Hz screen (so each eye receives half, or roughly 1080 pixels square).
Allwinner H8 CPU, 2Gb RAM.
Power VR SGX544 GPU.
16Gb onboard storage; upgrade by means of MicroSD slot (up to 32Gb FAT32).
USB accessory port (OTG), and MicroUSB charging port.
Bluetooth 4.0, 802.11 b/g/n Wi-Fi.
3.5 mm earphone socket.
Capacitive controls on the side.
No IPD or screen range adjuster (IPD is a repaired 64mm).
” Nibiru” VR OS, a heavily tailored Android 4.4 skin.
The gadget features some natty in-ear buds, but you ‘d be wise to use your own earphones. If I had one grievance, this would be it. The Oculus Rift has shown that built-in earphones significantly streamline the procedure of “jacking in” to VR, without a mess of cables. For something that costs itself as “all-in-one” device, I ‘d really like to have seen a comparable style of attached earphones.
With expandable storage, USB device port and Bluetooth 4.0, you need to have no problems with linking devices. The Wi-Fi receiver isn’t really great though, and experienced connectivity problems in locations of my home that other devices were at least passable.
Visual Quality and Comfort
From package, I discovered the resolution, field of vision, and convenience to be great– which is happily surprising. Regrettably, the image is rather laggy– it’s definitely not the very same silky smooth motion you obtain from a GearVR or Oculus Rift. You’ll wish to prevent fast motions.
The 1080p screen provides a per-eye resolution equivalent to that of PlayStation VR, though a little lower than the Oculus Rift and considerably lower than a Gear VR. The field of view and brightness is likewise just as excellent as desktop-class headsets, though the refresh rate is noticeably lower.
The aspherical lenses provides no glaring artifacts or an unusual amount of “screen door result”; total things look fantastic, however there is color aberrations towards the edges. The absence of IPD (Inter-Pupillary Distance) adjustment is going to leave out those beyond the standard though; more than a few millimeters away from 64mm and your eyes will strain, or cause sickness as they attempt to accommodate.
In terms of comfort, the strap is easy to adjust and my glasses fit within fine. At 413g, it’s no heavier than a cardboard case and phone; in contrast the Oculus Rift is 470g, while the HTC Vive is 555g.
Content and Controls
Material is perhaps the weakest point of the entire mobile VR ecosystem, however let’s look at what you’ll discover.
360 ° videos: a spherical video that you being in the middle of. These have actually received a resurgence in popularity with VR, and we’re starting to see greater quality cameras for catching scenes in 4K, so you can anticipate this to be a location of growth in the coming years. Ultimately, they may turn out to be as much of a trend as 3DTVs. The existing crop of 360 ° videos are typically extremely low resolution (such as anything taken with the Ricoh Theta).
3D 180/360 ° videos: at a lower resolution or bigger file sizes than routine 360 ° videos, due to the have to encode a separate view for both eyes, 3D versions provide increased immersion (more like “real VR”), but at the cost of more visual artifacts or distortion where video camera stitching occurs.
Native Cardboard apps: video games and interactive experiences. These are a mixed bag of quality. Most Cardboard VR apps work, though you’ll find some connect awkwardly with the headset’s integrated VR layer. Some apps will shown right away in 3D; some you’ll see both the right and left eye view, so you’ll have to tap the VR menu tool and disable VR mode so they work natively. There is no requirement for user interface or control plans, so some apps expect a gamepad, while some expect you to tap the screen to make choices prior to introducing into VR (you can make it possible for a replicated mouselook from the quick tools); while others just work terrific with the built-in scroll and tap system. Within VR (previously VRSE) dealt with neither, and I needed to plug in a mouse simply to get the screen to scroll so I could select a video. After downloading The New York Times “Displaced” experience, I found the video quality to be terrible, however the psychological connection is there. Of the few games I attempted, Radial-G simply refused to run. None of these defects is the fault of the headset– it’s simply the lack of requirements around Cardboard VR and Android in basic. If you do prepare to play games though, intend on buying a Bluetooth gamepad too.
I need to likewise keep in mind that you can run standard Android apps, of course. They’ll appear drifting in front of you on a large virtual screen, thanks to the underlying “Nibiru” VR emulation layer that the system is running. If you’ve enjoyed the evaluation video, you’ll see that I kept the headset on the whole time, reading my script from a virtual Google Doc.Virtual Reality Headset Call Of DutyPc Gaming Virtual Reality HeadsetVr Sky Cx
Should You Buy a VR Sky CX v3?
It’s clear that the VR Sky CX v3 is primarily a passive, media consumption device. It’s your very own personal movie theater; it’s for immersive videos of all kinds. The videos are never going to super-high quality thanks to the reduced screen resolution and 4Gb file limit of FAT32 formatted SD cards, so do not anticipate to be seeing your 3D BluRay rips. Any media formatted for GearVR should work fine. You might have some success with Cardboard VR games, however do not expect to be blown away.
It’s unfair to compare the gadget to desktop connected headsets, and you should not consider it as option. Though the visual quality of the screen may be on par, the graphics system driving it and the content readily available is vastly various.
So, is it worth $165? If you already own a GearVR compatible headset, then clearly the $99 GearVR holder is a much better choice for you. If you own another high-end mobile handset with good graphics processor, once again, some kind of difficult shell Cardboard holder might be your much better option. If you have a budget plan Android device, or just desire something more fit to VR without the trouble of liberating your handset from a holder each time, then VR Sky CX v3 is a good choice.